Saturday, February 1, 2020

Boring Backstory Blues . . . or Why Present Suspense Matters

True story: I had my tonsils removed when I was four years old and almost bled to death during the operation.
Are you scared for me yet?
Shifting anxious on the edge of your seat?
Excited to learn what happens next?
Of course you’re not because I obviously survived the debacle to type this . . . and to tell you that it doesn’t matter how wonderful you window-dress it because backstory is almost always boring bunk and that’s a fact, Jumping Jack. Every past action taking place in backstory has already happened, so we care little if at all, and especially so if we know the protagonist survives thus removing all suspense from said backstory.
Proof of this exists in movies over the last ten years or so where it’s become a rampant rusty staple to open the movie (usually an indie horror flick of small budget though larger blockbusters are not immune) with a glimpse taken from the movie’s climax, or its All Is Lost point (round 75% in), with the ignorant hope of intriguing the audience with its revealing tease disguised as a promise of things to come. Problem being when you begin your movie showing the protagonist standing with bloody ax in trembling hand, all huffing and puffing and covered in gore with their clothes soaked tatters, we immediately know that at least up to that point in the story the protagonist will survive regardless how dire their situation. And that removes all suspense from every event between.
Let alone we’ve all watched movies where an exciting scene plays out only to reveal moments later the protagonist startling awake from their sweaty nightmare that never really happened while sucking out all suspense from our annoyed bones. Most movies nowadays apply this irritating ploy only in minutes or seconds, though there was a time when the whole “It was all just a dream” reveal at movie’s end was commonplace. The Wizard of Oz is best known for this.
The flop of a Star Wars movie, Solo, is a perfect example of backstory removing all suspense because the entire movie is backstory. No matter how ominous Han’s and Chewbacca’s situation is we already know they won’t die because the rest of the Star Wars franchise exists. Heck, one of the main complaints about Solo was the ‘exciting’ scenes of Han or Chewie enduring near-death experiences that were supposed to but didn’t quite capture our breaths in startled gasps because these scenes possessed zero suspense.
Splicing a glimpse of the climax into the beginning of your story is a parlor trick best left hidden up your amateur’s sleeve to rot. Insecure writers do this for one reason: they’re worried about capturing the audience’s attentions via an otherwise slow start and so think this glimmer of reveal will entice the reader/audience to keep reading/watching for that promise paid in full later on. But what they fail to understand is because of that glimmer revealed at the story's beginning, they’ve just condemned us to know that everything happening up to that point later in the story is now rendered boring backstory.
There’s a key difference between watching a car accident happen while it plays out before your widening eyes compared to listening to the one whom survived it telling you about it over a cup of steamy joe: suspense.
Present action is full of suspense of the unknown whereas backstory lacks this tasty ingredient because it’s already happened. But backstory is also a necessary component to story because our past tragedies and triumphs are what define us as individual people . . . and so too our characters, especially the protagonist.
One of the worst mistakes a writer can make is opening their novel with heaps and clogs of boring backstory (though the prize pony for worst opener goes to the unknown protagonist gazing at themselves in a mirror on page one while introducing the reader to their musing description of self, bleh!, followed by a close second place of weather description: “It was a dark and stormy night . . .”).
We’ve all committed this amateur writing faux pas at some time or another because it’s only natural that we want to throw everything about our protagonist upon the reader so they can understand what makes them tick and why. But the wrong way to do it is by filling the first five or ten or more pages of your story with past actions not affecting anything in the present.
Though there exists a wonderful workaround to the backstory conundrum and here’s how to go about it without boring your reader to tears.
Write to your writerly heart’s content all the backstory you desire. Page after page if you wish. Vomit it all out. Make each paragraph its own subject while you craft your Unnecessary Prologue in all its shining glory. Number the paragraphs while making sure you’ve repeated nothing, then put boxes beside each one so you can check them off later.
After you get all your static backstory down, now begin your real story with Chapter One, you know, the real reason why the reader is reading your story in the first place, and the real reason why you want to write it.
Throughout your novel-to-be what you’ll do is sprinkle in bits and pieces of your backstory, promising yourself and your potential readers that you shall not inject more than one single paragraph of backstory per chapter. Each time you plug in a backstory paragraph, check off its box so you’ll know you’ve been there and done that and no need to repeat it elsewhere in your real story by beating your reader over their head with the Obvious Stick.
The key to injecting your backstory paragraphs is to do so in medias res, or, in the middle of things, mainly action.
Slip one into snappy sarcastic banter during a daring car chase.
Splice another into fiery protagonist retort as they gain the upper hand when tussling with an antagonist minion while their best friend and loyal sidekick lays bleeding out from a gaping knife wound.
Infuse reflections of a haunting past lover during a steamy sex scene, or maybe even--gasp!--have them accidentally call their new lover by their former lover’s name amid their heated throes of passion, stopping both cold while killing the mood.
Two characters arguing tooth and nail? Let one blurt out a snippet of backstory in a raging outburst only to flinch quiet in face-flushing embarrassment that the confession locked away in their guarded heart somehow managed to spill loose upon their errant tongue.
But whatever you do don’t slap paragraph after paragraph of blocky backstory text onto your pages with the hopes that the reader will plow through all the information, because they may just skim ahead while retaining little if any of that precious backstory you deemed so important or worse yet close your book and choose another more exciting story altogether.
Imagine yourself a world-class chef, your story the reader’s choice cut of steak placed to order and the backstory its delicious seasoning.
Before serving your flame-broiled masterpiece, would you upturn the shaker and pour mounds of salt upon the juicy steak?
Of course not!
Pouring the entire shaker fouls the meat while overwhelming all the delicious mystery of taste.
Instead you sprinkle a little here and a little there--dash, dash, dash--and allow them to savor the flavor of the tenderloin story while the sparse backstory seasonings add just enough spice to entice them for another delectable bite of present action until that glorious climax leaves them satisfied though also wanting more.
Nobody cares that your protagonist’s parents died in a fire and he was raised by abusive foster parents if we have to read it through ten straight eye-rolling pages of boring sulking while he stares lone and longingly at the pained memory in distant reflection as somewhere a plastic bag flutters upon the soughing wind in confusing symbol to the protagonist’s anguished musings. That’s the stuff of crappy college art films because they don’t know any better and think their idiot teachers who paid thousands for a signed piece of paper declaring them academically brilliant assume the more abstract the scene the more ‘artistic’ their ‘genius’ student. Well it ain’t and they’re not. Besides, all those pages of backstory fluff are better summed through a few choice words of dialogue, or showing the protagonist wincing while averting their apprehensive gaze whenever someone brings up their dead parents, or flinching away in a nervous sweat every time they near fire.
Worst of all, the dreaded plague of passive voice infects such weak writing. In passive voice, the subject is no longer performing the action of the verb, instead it’s being acted upon by the verb. Chief among them the deadly killer of interesting fiction ‘was’ in all its poisonous forms.
The beans were eaten by Sam?
No!
Sam ate the beans and that’s that.
Billy was hit by the baseball?
No!
The damn baseball hit Billy upside his stupid head, and serves him right for picking his nose in idle stare instead of paying attention to the game.
As well as passive voice steals present action.
Thomas had fallen down?
No!
Thomas fell.
And we can remove ‘down’ too because how else would he fall, up? Unless, of course, Thomas is adrift in space, though direction is relative in space as there’s no true ‘up’ or ‘down’ but for one’s own perspective.
The magician’s trick of great writing is to describe the abnormal while limiting the normal to as few words as possible because readers already exist in a place I like to call Reality. And here I’ll reflect upon my own earlier failings as a writer with the perfect example of having my characters sitting ‘down’ or standing ‘up.’ But how else can one sit but down? How else can one stand but up? It’s human nature to assume the normal first, and if I tell you John sat then by instinct you imagine it’s down. The obvious direction is implied by the action performed and therefore has no reason to exist in print because readers are not stupid monkeys needing every mundane thing explained like so:

John picked up his favorite book of poems from the coffee table in front of him with his right hand. He sat down in the plush green chair behind him and crossed his left leg over his right knee. He opened the book to its first vanilla page and began reading while sliding his right pointer finger down each page before turning it to the top of the next, passing the hour.

But if the book our dear John is reading doesn’t matter to the main conflict of his story then it’s better summed up thusly:

John passed an hour by reading his favorite book of poems.

There.
Short and sweet.
By instinct we assume John didn’t stand the entire hour, and nobody cares which specific hand he used to pick the book up, or the position he sat in, or how he turned the pages while passing time, if it doesn’t affect the plot.
Your story’s invisible partner in crime is the reader’s imagination peering over their shoulder while whispering fantastic narration into their ear. Provide it just enough detail to form a mental picture then allow it free rein to personalize as they see fit to the individual reader. Maybe your reader is left-handed, or they prefer reading on their couch instead of a chair, or they hate crossing their legs or perhaps can’t because they’re in a wheelchair.
The right amount of details help project the image of your story, yes, but too many details can also work against you because readers enjoy placing themselves inside the head of a great protagonist.
It’s called Pretend, and actors get paid millions to do it.
It’s also called Escapism, which is the main reason why stories exist in the first place.
Worse yet are all the ‘begans’ most novice writers have their characters doing. Someone always ‘began walking’ or ‘began staring’ or ‘began talking’ or ‘ began running’ or ‘began this’ or ‘began that.’ Ugh! Now look here, Missy, either someone did something or they didn’t. Sure there is a proper time and place for began, but only if the specific action is interrupted. Otherwise, like Nike, just do it.
And even worse still are all the ‘seems’ that only betray the writer’s insecure voice.
The werewolf’s eyes seemed to glow in the dark?
No!
They either glowed or they didn’t.
The wind seemed to wail and moan like a ghost?
No!
And double whammy!
Either the wind wailed and moaned or it didn’t.
And don’t use ‘like’ similes unless you cannot think of better description--which, I assure you, always exists.
Be confident in your writing or your reader won’t.
Here, you be the judge:

Rina awoke in her bed. She sat up and turned the alarm off that read 9:15. She got out of bed and walked into the bathroom, shivering because she was cold. She had exams today at school and was already late. She gazed into the mirror above the sink, frowning, wishing she was prettier. She had long black hair framing her long face, two stark blue eyes staring back at her over a crooked nose, a prominent forehead, and a pointy chin split by a vicious scar she had earned when she was nine and learning to ice skate. She reflected back upon that memory while touching at her scar and . . . blah, blah, bleh, blah.

Yuk!
Should I go on after I’m finished throwing up?
Or can we inject some action into the description while delivering just a touch of backstory?

Bree! Bree! Bree!
Rina startled awake to her blaring alarm.
Bree! Bree! Bree!
She crumpled the white linens over her head while burying her face deeper into the pillow’s warm softness, grumbling, “Not yet.”
Bree! Bree! Bree!
After ten seconds of testing patience, she flopped over and without looking swatted her arm out, slapping the alarm silent.
“Take that.”
She sat up glaring at the evil perpetrator, its lambent red-numbered face a mockery to her fading dream of the beach and its warm sands scrunching between her wiggling toes as Tommy’s strong hands massaged coconut oil down her arms while kissing her neck. 9:15 already? She flipped the fluffy covers away, twisted and settled her bare feet to the cold floor. “Ugh.” She stood and shivered, cursing the winter chill frosting her window white and probably heaping snow all over her rusty Sedan. “Another glorious day.” She stumbled, yawning, into the bathroom.
There she splashed water onto her face after flipping back the tousled black mess of her long hair, leaned toward the mirror and checked the bags under her bleary blues telling her no amount of coffee would rid them before school.
And . . . she leaned closer, frowning, hands gripping porcelain . . . is that a zit?
Oh god.
Right smack in the middle of her prominent forehead, that puffy red third eye.
Might as well be a neon sign reading, ‘Look at me! Billboard for rent! Ask the ugly girl for details.’
She sighed, wilting, everything in her pleading to crawl back into bed and bury herself forever. Instead she poked the refection upon its crooked nose. “No can do. You’ve got exams today. And Tommy’ll be there. Maybe he’ll even talk to you today.”
She trailed her finger down the mirror--screeeech--to the scar on her mimicking doppelganger’s chin. No wishing that away . . .

At this point there’s no reason to explain Rina’s scar through blocky text of backstory reflection about how when she was nine she fell and busted her chin on the ice while all the cool kids laughed at her, even the cutie she was trying to impress by performing a pirouette she’d seen in a movie though never tried before. Mentioning the scar is enough. And leaving it unexplained will leave the reader wondering how Rina earned it . . . until two or five or however many chapters later in the story when perhaps a potential boyfriend asks how she got that scar and Rina explains it with a simple, “Ice skating accident. I was nine.”

Or how about this gem:

It was a dark and stormy night, with lightning flashing and thunder rolling. Ben was staring out his high apartment window, unable to see a thing. Suspicions had woke him from his tossing sleep, but the rain was coming down too thick now and he could not see anything of the parking lot below. He tried stealing glimpses during flashes of lightning in nervous worry. He thought he saw someone by his car, but he was not sure.
He watched out the window for minutes.
Lightning flashed again.
He thought he saw someone squatting next to his car and with something in their hand. Someone behind the front passenger fender still dented from the accident he had fled. The man he had struck must have followed him home somehow.
He waited, tensed and anxious.
More lightning flashed.
But the figure was gone.
Someone knocked on his door.
He turned around . . . blah, blah, bleh, blah.

Better yet:

Startled awake from his tossing sleep by the raging storm, Ben stood gazing out the high window of his apartment, his palms sweaty, the rain pouring down in thick white sheets. He counted the seconds by impatient mississippi’s between rumbles of thunder, anticipating that next flicker of lighting to lance the night and brighten the parking lot below.
“. . . three mississippi . . . four mississippi . . . five--”
A flash of lightning split the dark.
There! Behind his green Volvo. Front passenger fender, dented from the accident he’d fled. The glimpse of motion. Someone crouching. Watching back at him. Shiny metal in hand.
He tensed.
Thunder rolled.
It can’t be him.
He palmed the cold window, counting mississippi’s, his heart an elevated patter.
One mississippi . . . two mississippi . . .
“Come on, come on.”
Four mississippi . . . five mississippi . . .
“Where are you?”
Seven mississippi . . . eight--
Lightning flashed.
He leaned so close to the window, squinting for a better glimpse, that he bumped his forehead and missed stealing another peek. Dammit.
A knock at the door startled him round, breath catching in his throat.

Our nervous Ben obviously fled an accident and now fears retaliation from the man he left for dead. But we don’t explain as much through a flood of backstory, instead we sprinkle in just enough details here and there between present action.
Because the best way to implement backstory is in brief spurts.
Because if the backstory was so important then it would be the main topic of your story. But it’s not. Which makes it ‘backstory’ and not ‘the story.’
When you meet a stranger do you immediately demand they tell you their entire life’s history while charting out their family tree?
Of course you don’t because that would be insane.
So don’t presume your reader possesses that same madness by forcing page after page of lengthy backstory upon them soon as they start your story.
Instead allow them to wonder at the who and the why as they read while unraveling the interesting mystery of your protagonist’s history. Mention the protagonist’s childhood scar or show their irrational fear of fire or whatever else sets them apart from the rest of the cast with the promise of explaining it later. People are curious creatures, and not knowing the whole of something drives a festering splinter of interest into our brains aching for that eventual revealing pull.

“Knock knock.”
“Who’s there?”
“Suspense.”
“Suspense who?”
“. . .”

Saturday, January 4, 2020

A Tale of Three Journeys . . . or Who goes Where for the Why now?

In her tasty little book for plotters, Story Structure Architect, Doctor of Philosophy Victoria Lynn Schmidt describes a plethora of journeys a protagonist can undertake for the sake of a good story, chief among them the classic Hero’s Journey, the Feminine Journey, and the Masculine Journey.
As to the classic Hero’s Journey, Chris Vogler interpreted the story model from Joseph Campbell’s book, A Hero With A Thousand Faces. Campbell’s book explores mythic heroes throughout numerous cultures, and Vogler compiled the structure of these myths into twelve steps in his own book, The Writer’s Journey.
You might be familiar with a guy named George Lucas who also used Campbell’s classic Hero’s Journey story model to write Star Wars.

In the classic Hero’s Journey, the hero sets forth on adventure then eventually returns to the tribe, but their journey is not cyclical as there is no sense that the journey will continue after the hero returns since they’ve accomplished all they needed to and have helped the ‘tribe.’

HJ - ACT 1
1. Ordinary World: This is the Hero’s mundane world of everyday life to contrast the opposite world of their adventure to come.
2. Call to Adventure: The Hero is presented with a problem, challenge, or adventure to undertake.
3. Refusal of the Call: Reluctant Heroes resist in a display of self-doubt and initial fear of the unknown, while Willing Heroes are stalled by detractors.
4. Meeting with the Mentor: The mentor prepares the Hero to face the unknown through sage advice or gifts or training or any combination thereof.
5. Crossing the First Threshold: The Hero commits to the adventure and enters the world of the story.

HJ - ACT 2
6. Tests, Allies, and Enemies: The Hero discovers new challenges and learns the rules of the road.
7. Approach to the Inmost Cave: The Hero stands at the edge of a dangerous place, perhaps the Villain’s headquarters.
8. Supreme Ordeal: The Hero’s fortunes hit rock bottom . . . will they survive?
9. Reward: The Hero triumphs and takes possession of a ‘treasure.’

HJ - ACT 3
10. The Road Back: The Hero deals with the consequences of confronting dark forces.
11. Resurrection: Death and darkness get one last attempt at the Hero before being defeated.
12. Return with the Elixir: The Hero returns to the tribe with a treasure or lesson.


In the Feminine Journey, the heroine gathers the courage to face death, even if only symbolic, and endures the transformation toward being reborn as a complete being in charge of her own life. She questions authority then gains the courage to stand up for herself and finally embodies the willingness to go it alone and face her symbolic death. The Feminine Journey is cyclical in that there is a sense the journey may continue through another because she has gone through an inner process of change that can only be experienced directly, not shared.

FJ - ACT 1
1. Illusion of the Perfect World: The Heroine possesses a false sense of security and is trapped in a negative world that prevents her growth, so she avoids the reality of her situation by using a coping strategy.
2. Betrayal or Realization: Everything important to her is taken away and she is pushed to a fork in the road.
3. Awakening: She actively prepares for her journey and wants to reclaim her ‘power.’

FJ - ACT 2
4. Descent: Also known as Passing the Gates of Judgment, she faces one of the fears or obstacles and may want to turn back but can’t. Her weapons won’t work because they are useless here.
5. Eye of the Storm: She comes to terms with the ordeal she just faced and assumes her journey is over. Supporting characters may want her to return, but her journey is unfinished.
6. Death: All is lost. A total reversal happens. She faces her own death, or a symbolic one, and learns more about herself.

FJ - ACT 3
7. Support: She accepts her connection to the larger whole. Hopefully someone or something supports her now or she may not make it.
8. Moment of Truth: She has found her strength and goes for her goal with gusto because she’s awakened and views the whole world differently. She faces her worst fear and still remains compassionate and complete.
9. Full Circle: She returns to the perfect world to see how far she’s come, and may choose the next person to go on the descent now so this person can grow as she has.


In the Masculine Journey, the hero lives in his version of a perfect world with friends and enemies alike until he’s thrust into a situation and must make a decision--will he go inward or remain outwardly focused? Eventually he must choose which branching path to take (Awaken or Rebel) because both lead to different conclusions, with one leading him to a mini-Feminine Journey.

MJ - ACT 1
1. The Perfect World: The world seems full of opportunities for him, though he doesn’t know what he wants deep down inside.
2. Friends and Enemies: Friends help push him toward a challenge.
3. Preparing for the Journey: Unsure of what he wants deep down inside, he goes for an outwardly focused goal.

MJ - ACT 2
4. Small Success: A small taste of success gives him the desire to reach higher.
5. Invitations and Preparations: He’s invited to embark on the Feminine Journey toward awakening. If he says ‘no’ he is on the path to Rebellion and gathers his weapons together because he refuses to give up his ‘power.’ If he says ‘yes’ he is on the path of Awakening.
6. Trials: He faces obstacles. If he is Rebelling, he has a false sense of superiority. If he us Awakening, things seem to be falling apart for him. Either way, warnings and prophecies may surround him.

MJ - ACT 3
7. Death: All is lost. If he is Rebelling, he rages against death and fights his own transformation and change. If he is Awakening, he faces death and is humbled by it because all his tools are useless.
8. Awaken or Rebel: If he is Rebelling, he won’t face his flaws or face change; he has little character arc because nothing has changed for him. If he is Awakening, he faces himself and knows what he truly wants; he gives up some of his perceived ‘power’ in order to be successful, and is willing to help others.
9. Victory or Failure: Rebellion brings him down the path of failure. Awakening brings him victory and reward, if only internal.


**The biggest difference between the Feminine and Masculine Journeys is that the male hero usually is supported in his quest to leave the ‘tribe’ and seek his goal whereas the female heroine usually is not. But don’t restrict your thinking to terms of gender, because even though traditionally the Feminine Journey is undertaken predominately by females and the Masculine Journey predominately by males, either gender can undertake either journey.

Happy writing!

Saturday, December 7, 2019

8 Measly Words Per Minute . . . or How To Write A Novel In 2 Hours

I’ll make this brief; it’s cold outside and my dog wants to fertilize the lawn.
Aren’t we all the protagonists of our own lives?
Of course we are, sillies.
And to us writers that makes time our constant mortal antagonist striving to bring us down at every opportunity.
Time is life’s most valuable commodity.
We trade ours in exchange for inked paper the government calls money, and we exchange our precious monies for food or we don’t eat and thus we die.
But there exists only 24 hours in a single day, and though I could bore you with figures derived from the American Time Use Survey from the Bureau of Labor statistics, instead we’ll split those 24 hours up to average out 8 hours of sleeping, 8 hours of working, and 8 hours of leisure.
Not an exact split, of course and depending on the particular person involved, but math is a sucker anyhow.
So we’ll accept that the average American adult sleeps 8 hours per day and works 8 hours per day, which in turn leaves them 8 hours of leisure to waste away by eating and pooping, showering and shaving, surfing the internet for hot beastie porn, watching television and pirating movies, beating the kids before and after school, washing clothes and scrubbing dishes, mowing the fence and painting the yard . . . yaddah yaddah yaddah.
The stone cold fact is most writers have second jobs because we can’t all be Stephen King and wishes don’t pay the utility bills.
There goes 8 hours out the window right there--whoosh!
Then along comes sleep stealing another 8 hours--whoosh!
And Jack says, “All work and no play makes Jack a dull boy” so we’ll heed his advice and split the remaining 8 in half, leaving 4 hours per day for writing while the other 4 we use to play for sanity’s sake.
4 hours.
I’m an unmarried hermit with no children, but I’m also as unique as I am handsome. So for your sake we’ll split the remaining 4 hours in half again because some of you prefer having a thing called Life.
Which leaves 2 hours per day for writing that next great best-seller.
2 hours doesn’t sound like much to some, and it sounds like a lot to others.
The average person types 40 words per minute.
That equates to 2,400 words per hour.
Which makes 4,800 words in 2 hours.
But let’s not kid ourselves because no writer sits for 2 hours straight constantly typing.
We pause in musing ponder while our creative juices stir and rouse. We stalk better descriptive words while restructuring our sentences. We hunt the perfect words of dialogue while sounding them aloud.
So we’ll cut that average of 40 words per minute down to a measly 8.
Well, technically, 8.3 repeating, but let’s not split hairs just yet.
Even a braindead monkey with Alzheimer’s and arthritis can type 8 measly words per minute.
Doesn’t sound like much after paring it down, now does it?
Of course, 8 words per minute equates to 480 words per hour, though now we’ll split those hairs by throwing in that .3 repeating to make it an even 500 words per hour. And that makes 1,000 words accomplished in 2 hours’ time.
Ten years ago I set myself a daily minimum word count goal of 1,000 words. No ifs, ands, or buts about it. Most times I fly right by that daily minimum of 1,000 words without even breaking a sweat because writer’s block is only a prancing unicorn myth to devious plotters. Heck, there’s some days I’ll churn out 5,000 or 10,000 or even on rarest occasions when my muse is firing on all caffeinated cylinders 15,000+ words before I’m done. Not all those words are keepers, mind, but that’s not the point. 1,000 words per day is my minimum goal. If I can write at least 1,000 words before stopping then I feel I haven’t wasted my time and can believe one day I just might even amount to something.
And so should you.
Because a goal without a plan is just a wish.
And you know what they say about wishes: “Wish in one hand and shit in the other and see which one fills up faster.”
Without getting technical by genre, the average adult novel word count is 90,000 words.
If you take 2 hours and write 1,000 words per day, 7 days per week, no excuses and no holidays off (not even Festivus), you’ll have that 90,000 words accomplished in 90 obvious days. Three months ain’t so bad to have written a novel, though you’ll obviously need some time to polish that turd of a first draft for potential publishing so we’ll tack on another 3 months for rewriting and editing--which is all the easier now that those words actually exist.
3 months for a finished first draft.
6 months for a finished novel.
I’ve never understood ‘those’ writers (you know who you are) who spend a whole year or even multiple years writing just one novel. I mean, you’re a writer! What the hell are you doing all day if you’re not writing? Heck, at the risk of sounding braggadocious (which I’m about to be, and thank you very much) I’ve written 4 novels over the past 2 years, all of them over 200,000 words, and am currently 100,000 knuckles deep in a fifth.
Because I write at least 1,000 words per day, no exceptions.
So let me repeat: a goal without a plan is just a wish.
And also add: failing to plan is planning to fail.
Quit shitting in your hand while hoping the other fills up faster and promise yourself 1,000 words a day everyday.
Because time is life’s most valuable commodity.
Value yours and stop wishing it away.
What, you think writing 1,000 words a day is too rough a task?
Then find another pursuit in life.
Or scroll up.
Because this sentence ends at exactly 1,000 words.

. . .

Now, let’s finish this (and the 2019 year) with a bit of random trivia fun because even though astrology is total bullshit it really irks the piss out of me that everything said of Virgos actually applies to me. As to writing:

-Writes nonstop but doesn’t share it with anyone: Scorpio, Capricorn, and Leo.

-Writes like five chapters then gives up: Aries, Gemini, and Aquarius.

-Writes likes nine books in ten days: Taurus, Virgo, and Sagittarius.

-In a constant state of writer’s block: Cancer, Libra, and Pisces.


Famous writers, musicians, and serial killers by zodiac sign:

CAPRICORN (December 22 to January 19)
writer: J. R. R. Tolkien (January 3, 1892)
musician: Elvis Presley (January 8, 1935)
serial killer: Niels Hogel - 100 known victims (December 30, 1976)

AQUARIUS (January 20 to February 18)
writer: Ayn Rand (February 2, 1905)
musician: Henry Rollins (February 13, 1961)
serial killer: Luis Garavito - 147 known victims (January 25, 1957)

PISCES (February 19 to March 20)
writer: Dr. Seuss (March 2, 1904)
musician: Kurt Cobain (February 20, 1967)
serial killer: Mikhail Popkov - 78 known victims (March 7, 1964)

ARIES (March 21 to April 19)
writer: Maya Angelou (April 4, 1928)
musician: Diana Ross (March 26, 1944)
serial killer: Alexander Pichushkin - 49 known victims (April 9, 1974)

TAURUS (April 20 to May 20)
writer: William Shakespeare (April 26, 1564)
musician: Willie Nelson (April 29, 1933)
serial killer: Earle Leonard Nelson - 22 known victims (May 12, 1897)

GEMINI (May 21 to June 20)
writer: Anne Frank (June 12, 1929)
musician: Paul McCartney (June 18, 1942)
serial killer: Pedro Rodrigues Filho - 71 known victims (June 17, 1954)

CANCER (June 21 to July 22)
writer: Ernest Hemingway (July 21, 1899)
musician: George Michael (June 25, 1963)
serial killer: Donato Bilancia - 17 known victims (July 10, 1951)

LEO (July 23 to August 22)
writer: H. P. Lovecraft (August 20, 1890)
musician: Mick Jagger (July 26, 1943)
serial killer: Elizabeth Bathory - 80 known victims (August 7, 1560)

VIRGO (August 23 to September 22)
writer: Stephen King (September 21, 1947)
musician: Freddie Mercury (September 5, 1946)
serial killer: Serhiy Tkach - 37 known victims (September 15, 1952)

LIBRA (September 23 to October 22)
writer: Oscar Wilde (October 16, 1864)
musician: John Lennon (October 9, 1940)
serial killer: Pedro Lopez - 110 known victims (October 4, 19480

SCORPIO (October 23 to November 21)
writer: Kurt Vonnegut (November 11, 1922)
musician: Neil Young (November 12, 1945)
serial killer: Moses Sithole - 38 known victims (November 17, 1964)

SAGITTARIUS (November 22 to December 21)
writer: Jane Austen (December 16, 1775)
musician: Jimi Hendrix (November 27, 1942)
serial killer: Ted Bundy - 30 known victims (November 24, 1946)


And on that note . . . happy trails and happy writing!

Saturday, November 2, 2019

Want vs. Need . . . or What Your Story Is Really All About


Every great story is in actuality comprised of two intertwining stories, the A Story and the B Story. The A Story is external, or the obvious physical actions happening outside the protagonist as they journey along. The B Story is internal, or the obscure (obscure at least at the beginning of the story though it becomes clear and evident by story's end) emotional underpinnings happening inside the protagonist while they endure through the necessary adversity of their plot.
If I told you plucky farm boy Luke Skywalker wants to join the rebel alliance to save the beautiful princess while thwarting the evil Empire's dominating plans to finish building a death star by stealing the death star plans so they can blow it up before its completion, well, that's Luke's A Story arc. And when I tell you our same boy Luke needs to learn the ways of the Jedi and trust in the mysterious Force to do it, well, that's Luke's B Story arc.
Take note of two simple words:

A Story = want.
B Story = need.

Luke WANTS to join the rebel alliance against the evil Empire.
Luke NEEDS to learn the ways of the Jedi and gain trust in the mysterious Force.

Three rules exist when it comes to A Story and B Story:

1. The B Story is necessary to complete the A Story.
2. The B Story begins shortly after the A Story starts.
3. The B Story resolves shortly before the A Story concludes.

As per our Star Wars: A New Hope example, it goes a little something like this:

1. Luke cannot make the impossible shot to blow up the death star without trusting in and using the Force to guide his shot.
2. Luke begins his Jedi training with Obi Wan after joining the rebel alliance against the evil Empire who murdered his Aunt and Uncle (and, because of Obi Wan's initial lie on Tatooine, Luke also believes Darth Vader betrayed and murdered his father).
3. Luke finally trusts in the Force and uses it to guide his otherwise impossible shot to blow up the death star.

If you want to envision it, think of a timeline of numbers 1 through 10. 1 is the very beginning of your story and 10 is its end. All the numbers between are the events of adversity your protagonist endures that produces change through character growth accompanied by lots of action. Now, if A Story starts at 2, then B Story begins somewhere round 3. And if A story concludes at 9, then B Story resolves somewhere round 8. Because the B Story is the internal character arc within A Story's external plot arc.

1. Once upon a time . . .
2. A Story starts
3. B Story begins
4. Stuff happens
5. More stuff happens
6. Then even more stuff happens
7. And even more stuff, whew
8. B Story resolves
9. A Story concludes
10. . . . and they all lived happily ever after, the end.

Want another example?
Sure!
Dorothy Gale is whisked away via tornado from the miserable black-and-white stasis of home she resents and finds herself in colorful Oz where she believes she and Toto have made it "over the rainbow" where she'll find true happiness. Only Oz isn't the wonderful world of cuddly kittens and wet-nosed puppies she'd hoped. Glinda Goodwitch gifts her a pair of ruby slippers for killing the Wicked Witch of the East then tells her to skedaddle down the yellow brick road because the Wicked Witch of the West blames Dorothy for murder and swears cackling revenge.
Dorothy's A Story is to get the heck out of dangerous Oz and get back home by meeting the Wizard in Emerald City.
Only problem being Dorothy doesn't appreciate her home . . . yet. Which is why the ruby slippers can't work their magic and transport her back home soon as she gets them, only she doesn't know that . . . also yet.
Until her B Story comes along via Scarecrow, Lion, and the Tin Man who eventually help her understand that she already has a home where she is loved.
After Dorothy melts the Wicked Witch of the West, Glinda Goodwitch appears and informs Dorothy that she always had the power to return home but she needed to learn it for herself. B Story resolved through the teaching power of friendship, Dorothy clicks them ruby heels together while chanting, "There's no place like home" and is whisked away. She wakes up in her familiar bed, surrounded by her loved ones and with a new appreciation of home, and thus concludes her A Story.

Now, just because the three rules of A & B Stories state that B begins and resolves within the A doesn't mean there aren't hints and elements of the B Story before the A Story starts and after it concludes. That just means the purpose of the B Story is unclear until after the A Story kicks off, because just as the B Story's resolution is necessary for the A Story's conclusion, so too the A Story is necessary to catalyze the B Story into active prominence.

Luke Skywalker longs for a more exciting life, but he's denied by his Aunt and Uncle at every turn. This presents elements of his B Story before his A Story kicks off, but without the A Story shoving Luke into high gear by the Empire killing his Aunt and Uncle he would've continued longing and longing and longing on the farm without any feasible end.

So what makes a good B Story and how do you find yours?
Glad you asked!
Here are the ten most applicable protagonist B Story lessons learned:

1. ACCEPTANCE: of self, of circumstances, of reality.
2. FAITH: in oneself, in others, in the world, in God.
3. FEAR: overcoming it, conquering it, finding courage.
4. FORGIVENESS: of self or of others.
5. LOVE: includes self-love, family love, romantic love.
6. REDEMPTION: including atonement, accepting blame, remorse, and salvation.
7. RESPONSIBILITY: including duty, standing up for a cause, accepting one's destiny.
8. SELFLESSNESS: including sacrifice, altruism, heroism, and overcoming greed.
9. SURVIVAL: including the will to live.
10. TRUST: in oneself, in others, in the unknown.

These are not all the B Story lessons, obviously, because people are complicated creatures possessing a plethora of wants and needs, but they are the ten most prevalent. And to present the first elements of your B Story just pick one then show don't tell your protagonist lacking that particular necessary quality (Act 1). Over the course of their story (Act 2) they learn the true value of it because experience is the best teacher, then eventually (Act 3) they apply it to their fullest potential realized through earned character growth.

Let's do one more example for the sake of filling space.
In First Blood, drifter and Vietnam War vet John Rambo wanders into town and is accosted then arrested by the local tough guy Sheriff William Teasle. After suffering some undeserved abuse, John's fight-or-flight soldier instincts kick in, he punches his way out of jail and flees into the mountains with the angry Sheriff swearing vengeance in hot pursuit. John's A Story becomes waging a one-man war against the local Sheriff and his deputies eager to hunt him down to the bitter end, because John wants the war to continue. While John's B Story kicks into gear because what he really needs is to come to grips with the fact that he's not a soldier any more and the war he brought home with him is over whether he likes it or not. Eventually he does, John's B Story resolving through his surrender after a dramatic conversation with Colonel Sam Trautman who pounds the harsh truth into Rambo's thick skull by yelling, "It's over, Johnny!", though only after Rambo blows up half the Sheriff's town, then John surrenders his one-man war and he's taken away into military custody and his A Story concludes.

So how do you find your protagonist's Want? Simple. Your protagonist's Want is established through the Inciting Incident. After the Inciting Incident disrupts your protagonist's normal world no longer normal in as permanent way as you can make it, their Want should be clear and concise.

Luke returns home to find his Aunt and Uncle dead courtesy of the evil Empire. From that moment forward it's clear Luke WANTS to join the rebel alliance against the Empire and get revenge. Heck, he even says it out loud to Obi Wan. But he NEEDS to learn the ways of the Jedi and trust in the mysterious Force he doesn't yet believe in to do it.
Because Want and Need are intertwined just like A Story and B Story are intertwined.
One cannot exist without the other.
As a teenager you Want your driver's license. But you Need to learn how to drive first.
Simple analogy, yes, but it works.
As an impatient writer you Want to be a successful and published author NOW! But you Need to apply years of patience and discipline so you can learn to write well and finish that bestseller first.
But let's talk tragedies for a parting moment.
Maybe you don't want to write a "happily ever after" story. Okay. I'm a pessimist too. I'd give you a high-five but you probably have dirty hands and I don't wanna.
The defining difference between protagonist and antagonist (most times but not always) is that the protagonist eventually embraces their internal Need but the antagonist forsakes theirs while clinging to their external Want like grim death.
So have your tragic protagonist deny their B Story Need to the bitter end, or maybe even temporarily embrace it only to let it go through returning obsession of their A Story Want.
Leaving Las Vegas starring Nicholas Cage is a prime example of a heart-tugging tragedy. Alcoholic Ben Sanderson Wants to drink himself to death because his wife left him and his boss fired him and his only remaining friend is his next bottle. But he Needs to learn to love himself and put the bottle down for good.
Does he do it?
Of course not!
That's what makes Leaving Las Vegas a tragedy.
Ben forsakes his B Story Need to love himself enough to stop drinking and instead embraces his A Story Want of drinking himself to death.
Imagine if Luke Skywalker stayed at home instead of joining the rebel alliance, content with farming.
Or Dorothy Gale wandered off elsewhere instead of venturing down the yellow brick road to Emerald City, refusing to see the Wizard.
Or John Rambo chose suicide over surrender and went out in a blaze of glory.
Or Ben Sanderson gave up the bottle and turned his life around.
And all because they eschewed (or in Ben's case embraced) their B Stories.
A Story Want and B Story Need are the two most important elements of every great story and every great protagonist.
Without either, your story and your protagonist have no reason to exist.
Happy Writing!


Saturday, October 5, 2019

One Simple Statement . . . or why Or Else is a Must!

If you can’t pare your entire story down into one simple statement then you don’t understand what your story is really about. More importantly you can’t expect your readers to understand your story.
But first let’s talk protagonist motivation.
The Inciting Incident is the event that establishes your protagonist’s driving motivation which incentivizes them out from the old world of restrictions that is Act 1 into the new world of possibilities that is Act 2 and beyond. It also establishes the death stakes involved if they fail to achieve their end goal: either physical, psychological, or professional death.
Physical Death is, well, obvious. You don’t eat or drink, you die. Period. But this could also mean hurricane survival, or paying your loan shark back plus 10% before he gifts you a permanent pair of cement shoes weighing you to the bottom of Crystal Lake.
Psychological Death could be a broken heart, loss of sanity, or a funk of depression so severe that suicide seems the only answer.
Professional Death means just what it sounds like, losing your job and thus your means of providing that which sustains you.

Let’s take a quick look at motives, because 99% of all stories can be boiled down to one of the following four:

1. LOVE: Everyone yearns to love and to be loved, though it can also focus on grief over a loved one lost, or the fortitude of a friendship or family ties.
2. POWER: This includes power over self as well as power over others. Fame, money, and respect also fall into this category. Becoming the next rock star god or the C.E.O. at your company. Standing up against the school bully or becoming the most powerful wizard in all of Fantasyland.
3. REQUITAL: It’s all about gaining or giving something in return for a perceived slight, either compensation or retaliation. Though there exists varying degrees of requital sliding the broad spectrum from lawful justice to unlawful vengeance.
4. SURVIVAL: Weather the hurricane. Lifeboat surrounded by hungry sharks. Stranded on a deserted island. Poisoned with a time limit for the cure. Hunted for sport. Diagnosed with cancer. Vindication for a false crime to earn freedom from wrongful imprisonment in the hell of a prison seeking to crush you.

But there exists multiple “deaths” for your protagonist along their harrowing journey to resolving the story’s main conflict asides the main Death of deaths earned by failing at the climax against the antagonist. Many stories have multiple Physical near-Deaths peppered throughout the journey, and some even have the protagonist literally dying said Physical Death only to be resurrected then carrying on.

Psychological Death is common during the major “All Is Lost” moment which usually takes place round 75% into the story where the protagonist has their tools and allies stripped away and the antagonist seemingly wins. But this Psychological Death isn’t permanent because the story is only 75% over, though it does share the same stages which are the five common stages of grief  . . . but with that plucky protagonist twist tacked on at the end:

0. SHOCK: initial paralysis at hearing the bad news / experiencing the bad event. “Oh my god.”
1. DENIAL: trying to avoid the inevitable. “This can’t be happening.”
2. ANGER: frustrated outpouring of bottled-up emotions. “Why is this happening!”
3. BARGAINING: seeking in vain for a way out. “I’ll do anything for a way out.”
4. DEPRESSION: final realization of the inevitable. “There’s no way out.”
5. ACCEPTANCE: accepting the inevitable as a new permanent stasis of life. “I give up.”

. . . but here is where real life and story differ because then comes that plucky protagonist twist . . .

6. INSPIRATION: the protagonist is struck by a jolting epiphany of necessary inspiration that you, the clever writer you are, wove earlier into your story (usually somewhere at the beginning of Act 2 and definitely before the Midpoint), inspiring them to continue one last and possibly suicidal fight against the antagonist. “No . . . wait.”
7. RESPONSE: the protagonist puts that jolting epiphany of inspiration into active motion, thus leaving behind Act 2 and entering the third and final act of their story. “I must go on!”

It’s the dominant Death’s looming threat learned by the Inciting Incident from which you gain your protagonist’s driving motivation, and they’ll do their darndest best to avoid it at all costs. But it’s an easy thing to find, really. Just picture the absolute worst crisis imaginable to your cherished protagonist and tell them if they don’t do such-and-such (obviously dependent on their particular story) then “it” WILL happen by story’s end.
Not sure where to find yours?
Let’s have a look-see at what drives us all at our cores, shall we?
Basic human needs can be broken down into orders of magnitude:

1. air
2. water
3. food
4. clothing
5. shelter
6. physical comfort
7. emotional companionship (other humans / pets)
8. spiritual purpose

There’s also the Rule of Three when it pertains to physical survival: three minutes without air, three days without water, three weeks without food . . . you die.

There’s also Abraham Maslow’s hierarchy of needs:

1. Physiological. Food, water, and shelter are our most basic needs. Without them, it’s unlikely we’ll pursue any goal other than attempting to fulfill these needs. (breathing, food, water, sex, sleep, homeostasis, excretion).
2. Safety. Once our basic needs are met, most people look toward building a life in which they feel safe from emotional and bodily harm and in which their needs are met on a more stable, ongoing basis. (security of body, of employment, of resources, of morality, of the family, of health, of property).
3. Love & Belonging. With safety and security established, inner well-being becomes the next major need. People begin to seek out strong relationships that will help them maintain mental and emotional well-being, confidence, and a strong sense of self. (friendship, family, sexual intimacy).
4. Esteem. Once one has established their sense of belonging, they’ll begin to look toward fostering a sense of accomplishment and pride in their personal and / or professional lives. (self-esteem, confidence, achievement, respect of others, respect by others).
5. Self-Actualization. With all other needs met, people finally turn their eyes toward achieving their fullest potential, working to bring their biggest dreams to life. (morality, creativity, spontaneity, problem solving, lack of prejudice, acceptance of facts).

External motives are physical, preying upon the bodily needs and / or the security of the protagonist or those they love, such as: food, water, warmth, shelter; establishing financial security; escaping an abusive relationship; protecting others from harm, or acting in self-defense; saving the world from an evil power; surviving a natural disaster.

Internal motivations occur within, preying upon the protagonist’s beliefs, mindset, or emotions, such as: struggling to achieve one’s life passion; finding love or friendship; experiencing spiritual enlightenment or satisfaction; avenging one’s self or a loved one; living up to family or social expectations; atoning for a past misdeed; overcoming bad habits; exploring new territory; inventing something new; fulfilling a prophecy or rebelling against it.

Driving motives could stem from personal fulfillment, fear or peer-pressure, guilt or insecurity, or just plain old curiosity. But it needs to establish a clear (keyword) DESIRE in your protagonist as well as a particular statement in your reader. After the Inciting Incident, your reader, if asked, should be able to recite the following statement without hesitation:

“(insert protagonist) must (insert story’s main goal) or else (insert story’s death stakes).”

Because, and here I’ll quote John Truby, author of ‘Anatomy of Story’, who said it best:

“Without desire there is no story. And desire is the main reason why almost all television shows are set in the cop, lawyer, and doctor arenas. These jobs give their shows a simple and repeatable desire line that tracks the episode every week. Catch the criminal. Win the case. Save the life. But of course this is extremely limiting. Most people don’t spend their daily lives solving crimes, prosecuting bad guys, and saving lives.
“A story only becomes interesting to the audience after the desire comes into play. Desire drives the story, and is intimately connected to need. In most stories, when the hero accomplishes their goal, they also fulfill their need. Need has to do with overcoming a weakness within the character. Desire is a goal outside the character. Need and desire have different functions in relation to the audience. Need lets the audience see how the hero must change to have a better life, but it remains hidden, under the surface. Desire gives the audience something to want along with the hero. Desire is on the surface and is what the audience thinks the story is about.”

John Truby’s basic hierarchy of desire shows the complete continuum of wants from highest level of desire to lowest:

1. Save the world
2. Save the republic
3. Bring justice and freedom
4. Gain Love
5. Find the truth
6. Catch a criminal
7. Explore a world
8. Achieve something
9. Win the battle
10. Take revenge
11. Survive or escape

But maybe you’re still unsure as to what your protagonist’s desire is.
Okay.
Here’s a random list of 25 protagonist motivations in no particular order that, by Inciting Incident’s end, your protagonist might seek:

1. Restoring your or another’s name or reputation.

2. Escaping justified or wrongful confinement or imprisonment

3. Avoiding financial ruin.

4. Overcoming abuse and learning to trust again.

5. Beating a diagnosis or condition.

6. Reconciling with an estranged family member.

7. A widespread disaster (zombie apocalypse / alien invasion / disease outbreak).

8. Escaping an obsessed killer.

9. Caring for an aging parent.

10. Overcoming addiction.

11. Protecting one’s home or property.

12. Carrying on a legacy.

13. Seeking out one’s biological roots.

14. Escaping invaders.

15. Becoming the best at something (particular skill or talent)

16. Having (or trying to have) a child.

17. Escaping homelessness / poverty

18. Helping a loved one see they are hurting themselves and others.

19. Obtaining shelter from treacherous elements.

20. Escaping a dangerous life one doesn’t want.

21. Pursuing justice for oneself or others.

22. Realizing an unfulfilled dream.

23. Coming to grips with mental illness.

24. Rescuing a loved one from a captor.

25. Catching the criminal who framed you.

And how do you establish your protagonist’s particular chosen desire?
Through the Inciting Incident, silly!
Imagine it as a three-step process:

1. Before
2. During
3. After

Step One is your protagonist before the Inciting Incident, and is used to establish an emotional connection so that when the Inciting Incident happens to the protagonist we empathize with them. Without this necessary step the protagonist is a complete stranger we know nothing about and we won’t feel anything for them when the Inciting Incident hits them hard and changes their world forever. If your best friend of thirty years told you their mother died during a hit-and-run from a drunk driver, you would empathize with their pain of loss because you know them well. But if I told you some guy you never knew was killed by a drunk driver in a country you’ve never been to, you might pretend a little sympathy for all of about five seconds before moving along in your daily routine and never think about it twice.
Step Two is your protagonist’s Inciting Incident which establishes their desire, however wonderful or cruel you make of it, as well as the death stakes involved.
Step Three, obviously, is the protagonist dealing with the consequences of the Inciting Incident, debating what they can possibly do about it, maybe trying to shove their problem off onto someone else they believe better equipped at dealing with it, maybe even ignoring it while hoping it just goes away on its own . . . but one of the key points to any great Inciting Incident is that it disrupts the protagonist’s world in as permanent a way as possible so that eventually, no matter how hard they try ignoring it, things only get worse until they finally decide to do something about it.
Ergo: DESIRE.
Because the point of an Inciting Incident is to prove that the protagonist is ill-equipped at dealing with it. Otherwise they would just handle the situation as they would any other and problem solved and story over. The point of Act 1 is to present a flawed protagonist who eventually strives into Act 2 where they shed their old flaws and bad habits for new virtues and skills so that during Act 3 when they face the Inciting-Incident-on-steroids that is the story’s climax they are a changed person better equipped at dealing with it.
Because adversity builds character, and the events that happen to your protagonist between Beginning and End are the adversity that causes protagonist change which forges them into a better protagonist . . . otherwise those events have no reason to exist.
We all have desires in our lives. Each night I desire sleep, and every morning I desire coffee. But these desires, though relatable as all protagonist desires should be, are not life and limb. Apply a risk-to-reward ratio then make it a doozy.
Your Inciting Incident should punish your protagonist’s possible failure at story’s end with one of the three deaths: physical, psychological, or professional. If it doesn’t then your story has weak if any conflict and needs not be told because it’s the worst thing possible: a cold pad of boring on a stale piece of no-consequence toast. And nobody wants to eat that.
Though understand this: whatever death stakes your Inciting Incident presents your protagonist, those stakes must be raised during the Midpoint of their story. How and why is up to you and your particular protagonist and their particular story.
But for quick example let’s assume your protagonist is a lawyer because everyone loves lawyers and nothing bad has ever been said about them. Trust me. No need to Google it.
Your protagonist lawyer is fresh out of college, wide-eyed and newly hired to the law firm of her hopes and dreams, and eager to prove her worth. She does her normal lawyer thing, hoping to impress her bosses and eventually win them over to become a partner in the law firm.
Then one fine afternoon she comes across “the big one” during her Inciting Incident, a case about a falsely accused pedophile that would make her career . . . only it’s not for her but for a rival lawyer in the firm, one more experienced than your inexperienced protagonist.
But she is a tenacious little beaver with a no-quit attitude. She refuses surrender and so argues and argues until she finally wears her bosses down and they allow her to take the case. Oh boy, what an opportunity! she thinks.
But because we need those pesky death stakes or else risk a boring story of no consequence, her bosses add the caveat that if she fails to win the big case then she’s fired.
Professional Death stakes right on cue!
So your eager protagonist lawyer gets to work, interviewing witnesses, investigating crime scene reports and the such, all the while hoping to prove her falsely accused client’s innocence and win the gold star of approval from her bosses.
Then comes the Midpoint where those death stakes are raised, because that’s part and parcel of what all Midpoints do. Your protagonist lawyer has earned the attention of world-wide media because of their big case. Not only did her rival lawyer, upset he was passed over, leak it to the local press and all over social media, but his panties twisted in such a bunch that he’s now the prosecutor against the protagonist’s client. And your protagonist lawyer learns if she loses not only will she be fired (original death stakes) but because of the new media exposure her failure will shame the entire law firm so that now she’ll also be blacklisted and will never work as a lawyer anywhere ever again.
Now dems sum raised stakes!
Then we further complicate her situation by adding a Twist all audiences enjoy also during the Midpoint. After your protagonist lawyer learns of her possible blacklisting if she fails . . . Bam! Pow! TWIST! . . . the falsely accused client she’s been defending confesses to her that they are in fact actually guilty.
Cue moral dilemma!
If she wins the case, a pedophile walks free.
If she loses the case, she’ll never lawyer again.
What’s she going to do now?!

By crafting a spectacular Inciting Incident, you establish your protagonist’s desire that will carry them throughout the remainder of their story, all while they strive to avoid suffering the death stakes involved.
And you test the worth of your Inciting Incident by answering one simple statement:

“(insert protagonist) must (insert story’s main goal) or else (insert story’s death stakes).”

This one simple statement is the core of your story after everything of lesser value has been stripped away. It should excite you, and excite everyone you tell it to. If someone asks what your story is about, you tell them your one simple statement. If they Ooh and Ahh then you know you have a tasty hook for potential readers to bite. If it earns no reaction then you know your story is boring bunk.
“Must” and “or else” are the two necessary components to the one simple statement because they are absolutes. If someone “must” do something then it’s obviously of greatest importance, and the “or else” shows there are dire consequences if they fail.
We’ll call our exampled protagonist lawyer Suzie Q and present you her one simple statement:

“Defense attorney Suzie Q MUST prove her guilty client innocent of pedophilia OR ELSE she’ll be fired and blacklisted from ever working as a lawyer again.”

I want to know how it ends, and I know you want to know how it ends. But more importantly knowing that one simple statement acts as the story’s anchor. Because every scene in the story MUST be attached to it in some way OR ELSE it belongs in a different story.
Find your one simple statement and you’ll never be led astray while writing.
Happy writing!

My beautiful baby daughter Jenna Androsac is gonna be 17 this March 30th! She's so pretty and so smart, I'm so proud of her!