Saturday, October 5, 2019

One Simple Statement . . . or why Or Else is a Must!

If you can’t pare your entire story down into one simple statement then you don’t understand what your story is really about. More importantly you can’t expect your readers to understand your story.
But first let’s talk protagonist motivation.
The Inciting Incident is the event that establishes your protagonist’s driving motivation which incentivizes them out from the old world of restrictions that is Act 1 into the new world of possibilities that is Act 2 and beyond. It also establishes the death stakes involved if they fail to achieve their end goal: either physical, psychological, or professional death.
Physical Death is, well, obvious. You don’t eat or drink, you die. Period. But this could also mean hurricane survival, or paying your loan shark back plus 10% before he gifts you a permanent pair of cement shoes weighing you to the bottom of Crystal Lake.
Psychological Death could be a broken heart, loss of sanity, or a funk of depression so severe that suicide seems the only answer.
Professional Death means just what it sounds like, losing your job and thus your means of providing that which sustains you.

Let’s take a quick look at motives, because 99% of all stories can be boiled down to one of the following four:

1. LOVE: Everyone yearns to love and to be loved, though it can also focus on grief over a loved one lost, or the fortitude of a friendship or family ties.
2. POWER: This includes power over self as well as power over others. Fame, money, and respect also fall into this category. Becoming the next rock star god or the C.E.O. at your company. Standing up against the school bully or becoming the most powerful wizard in all of Fantasyland.
3. REQUITAL: It’s all about gaining or giving something in return for a perceived slight, either compensation or retaliation. Though there exists varying degrees of requital sliding the broad spectrum from lawful justice to unlawful vengeance.
4. SURVIVAL: Weather the hurricane. Lifeboat surrounded by hungry sharks. Stranded on a deserted island. Poisoned with a time limit for the cure. Hunted for sport. Diagnosed with cancer. Vindication for a false crime to earn freedom from wrongful imprisonment in the hell of a prison seeking to crush you.

But there exists multiple “deaths” for your protagonist along their harrowing journey to resolving the story’s main conflict asides the main Death of deaths earned by failing at the climax against the antagonist. Many stories have multiple Physical near-Deaths peppered throughout the journey, and some even have the protagonist literally dying said Physical Death only to be resurrected then carrying on.

Psychological Death is common during the major “All Is Lost” moment which usually takes place round 75% into the story where the protagonist has their tools and allies stripped away and the antagonist seemingly wins. But this Psychological Death isn’t permanent because the story is only 75% over, though it does share the same stages which are the five common stages of grief  . . . but with that plucky protagonist twist tacked on at the end:

0. SHOCK: initial paralysis at hearing the bad news / experiencing the bad event. “Oh my god.”
1. DENIAL: trying to avoid the inevitable. “This can’t be happening.”
2. ANGER: frustrated outpouring of bottled-up emotions. “Why is this happening!”
3. BARGAINING: seeking in vain for a way out. “I’ll do anything for a way out.”
4. DEPRESSION: final realization of the inevitable. “There’s no way out.”
5. ACCEPTANCE: accepting the inevitable as a new permanent stasis of life. “I give up.”

. . . but here is where real life and story differ because then comes that plucky protagonist twist . . .

6. INSPIRATION: the protagonist is struck by a jolting epiphany of necessary inspiration that you, the clever writer you are, wove earlier into your story (usually somewhere at the beginning of Act 2 and definitely before the Midpoint), inspiring them to continue one last and possibly suicidal fight against the antagonist. “No . . . wait.”
7. RESPONSE: the protagonist puts that jolting epiphany of inspiration into active motion, thus leaving behind Act 2 and entering the third and final act of their story. “I must go on!”

It’s the dominant Death’s looming threat learned by the Inciting Incident from which you gain your protagonist’s driving motivation, and they’ll do their darndest best to avoid it at all costs. But it’s an easy thing to find, really. Just picture the absolute worst crisis imaginable to your cherished protagonist and tell them if they don’t do such-and-such (obviously dependent on their particular story) then “it” WILL happen by story’s end.
Not sure where to find yours?
Let’s have a look-see at what drives us all at our cores, shall we?
Basic human needs can be broken down into orders of magnitude:

1. air
2. water
3. food
4. clothing
5. shelter
6. physical comfort
7. emotional companionship (other humans / pets)
8. spiritual purpose

There’s also the Rule of Three when it pertains to physical survival: three minutes without air, three days without water, three weeks without food . . . you die.

There’s also Abraham Maslow’s hierarchy of needs:

1. Physiological. Food, water, and shelter are our most basic needs. Without them, it’s unlikely we’ll pursue any goal other than attempting to fulfill these needs. (breathing, food, water, sex, sleep, homeostasis, excretion).
2. Safety. Once our basic needs are met, most people look toward building a life in which they feel safe from emotional and bodily harm and in which their needs are met on a more stable, ongoing basis. (security of body, of employment, of resources, of morality, of the family, of health, of property).
3. Love & Belonging. With safety and security established, inner well-being becomes the next major need. People begin to seek out strong relationships that will help them maintain mental and emotional well-being, confidence, and a strong sense of self. (friendship, family, sexual intimacy).
4. Esteem. Once one has established their sense of belonging, they’ll begin to look toward fostering a sense of accomplishment and pride in their personal and / or professional lives. (self-esteem, confidence, achievement, respect of others, respect by others).
5. Self-Actualization. With all other needs met, people finally turn their eyes toward achieving their fullest potential, working to bring their biggest dreams to life. (morality, creativity, spontaneity, problem solving, lack of prejudice, acceptance of facts).

External motives are physical, preying upon the bodily needs and / or the security of the protagonist or those they love, such as: food, water, warmth, shelter; establishing financial security; escaping an abusive relationship; protecting others from harm, or acting in self-defense; saving the world from an evil power; surviving a natural disaster.

Internal motivations occur within, preying upon the protagonist’s beliefs, mindset, or emotions, such as: struggling to achieve one’s life passion; finding love or friendship; experiencing spiritual enlightenment or satisfaction; avenging one’s self or a loved one; living up to family or social expectations; atoning for a past misdeed; overcoming bad habits; exploring new territory; inventing something new; fulfilling a prophecy or rebelling against it.

Driving motives could stem from personal fulfillment, fear or peer-pressure, guilt or insecurity, or just plain old curiosity. But it needs to establish a clear (keyword) DESIRE in your protagonist as well as a particular statement in your reader. After the Inciting Incident, your reader, if asked, should be able to recite the following statement without hesitation:

“(insert protagonist) must (insert story’s main goal) or else (insert story’s death stakes).”

Because, and here I’ll quote John Truby, author of ‘Anatomy of Story’, who said it best:

“Without desire there is no story. And desire is the main reason why almost all television shows are set in the cop, lawyer, and doctor arenas. These jobs give their shows a simple and repeatable desire line that tracks the episode every week. Catch the criminal. Win the case. Save the life. But of course this is extremely limiting. Most people don’t spend their daily lives solving crimes, prosecuting bad guys, and saving lives.
“A story only becomes interesting to the audience after the desire comes into play. Desire drives the story, and is intimately connected to need. In most stories, when the hero accomplishes their goal, they also fulfill their need. Need has to do with overcoming a weakness within the character. Desire is a goal outside the character. Need and desire have different functions in relation to the audience. Need lets the audience see how the hero must change to have a better life, but it remains hidden, under the surface. Desire gives the audience something to want along with the hero. Desire is on the surface and is what the audience thinks the story is about.”

John Truby’s basic hierarchy of desire shows the complete continuum of wants from highest level of desire to lowest:

1. Save the world
2. Save the republic
3. Bring justice and freedom
4. Gain Love
5. Find the truth
6. Catch a criminal
7. Explore a world
8. Achieve something
9. Win the battle
10. Take revenge
11. Survive or escape

But maybe you’re still unsure as to what your protagonist’s desire is.
Okay.
Here’s a random list of 25 protagonist motivations in no particular order that, by Inciting Incident’s end, your protagonist might seek:

1. Restoring your or another’s name or reputation.

2. Escaping justified or wrongful confinement or imprisonment

3. Avoiding financial ruin.

4. Overcoming abuse and learning to trust again.

5. Beating a diagnosis or condition.

6. Reconciling with an estranged family member.

7. A widespread disaster (zombie apocalypse / alien invasion / disease outbreak).

8. Escaping an obsessed killer.

9. Caring for an aging parent.

10. Overcoming addiction.

11. Protecting one’s home or property.

12. Carrying on a legacy.

13. Seeking out one’s biological roots.

14. Escaping invaders.

15. Becoming the best at something (particular skill or talent)

16. Having (or trying to have) a child.

17. Escaping homelessness / poverty

18. Helping a loved one see they are hurting themselves and others.

19. Obtaining shelter from treacherous elements.

20. Escaping a dangerous life one doesn’t want.

21. Pursuing justice for oneself or others.

22. Realizing an unfulfilled dream.

23. Coming to grips with mental illness.

24. Rescuing a loved one from a captor.

25. Catching the criminal who framed you.

And how do you establish your protagonist’s particular chosen desire?
Through the Inciting Incident, silly!
Imagine it as a three-step process:

1. Before
2. During
3. After

Step One is your protagonist before the Inciting Incident, and is used to establish an emotional connection so that when the Inciting Incident happens to the protagonist we empathize with them. Without this necessary step the protagonist is a complete stranger we know nothing about and we won’t feel anything for them when the Inciting Incident hits them hard and changes their world forever. If your best friend of thirty years told you their mother died during a hit-and-run from a drunk driver, you would empathize with their pain of loss because you know them well. But if I told you some guy you never knew was killed by a drunk driver in a country you’ve never been to, you might pretend a little sympathy for all of about five seconds before moving along in your daily routine and never think about it twice.
Step Two is your protagonist’s Inciting Incident which establishes their desire, however wonderful or cruel you make of it, as well as the death stakes involved.
Step Three, obviously, is the protagonist dealing with the consequences of the Inciting Incident, debating what they can possibly do about it, maybe trying to shove their problem off onto someone else they believe better equipped at dealing with it, maybe even ignoring it while hoping it just goes away on its own . . . but one of the key points to any great Inciting Incident is that it disrupts the protagonist’s world in as permanent a way as possible so that eventually, no matter how hard they try ignoring it, things only get worse until they finally decide to do something about it.
Ergo: DESIRE.
Because the point of an Inciting Incident is to prove that the protagonist is ill-equipped at dealing with it. Otherwise they would just handle the situation as they would any other and problem solved and story over. The point of Act 1 is to present a flawed protagonist who eventually strives into Act 2 where they shed their old flaws and bad habits for new virtues and skills so that during Act 3 when they face the Inciting-Incident-on-steroids that is the story’s climax they are a changed person better equipped at dealing with it.
Because adversity builds character, and the events that happen to your protagonist between Beginning and End are the adversity that causes protagonist change which forges them into a better protagonist . . . otherwise those events have no reason to exist.
We all have desires in our lives. Each night I desire sleep, and every morning I desire coffee. But these desires, though relatable as all protagonist desires should be, are not life and limb. Apply a risk-to-reward ratio then make it a doozy.
Your Inciting Incident should punish your protagonist’s possible failure at story’s end with one of the three deaths: physical, psychological, or professional. If it doesn’t then your story has weak if any conflict and needs not be told because it’s the worst thing possible: a cold pad of boring on a stale piece of no-consequence toast. And nobody wants to eat that.
Though understand this: whatever death stakes your Inciting Incident presents your protagonist, those stakes must be raised during the Midpoint of their story. How and why is up to you and your particular protagonist and their particular story.
But for quick example let’s assume your protagonist is a lawyer because everyone loves lawyers and nothing bad has ever been said about them. Trust me. No need to Google it.
Your protagonist lawyer is fresh out of college, wide-eyed and newly hired to the law firm of her hopes and dreams, and eager to prove her worth. She does her normal lawyer thing, hoping to impress her bosses and eventually win them over to become a partner in the law firm.
Then one fine afternoon she comes across “the big one” during her Inciting Incident, a case about a falsely accused pedophile that would make her career . . . only it’s not for her but for a rival lawyer in the firm, one more experienced than your inexperienced protagonist.
But she is a tenacious little beaver with a no-quit attitude. She refuses surrender and so argues and argues until she finally wears her bosses down and they allow her to take the case. Oh boy, what an opportunity! she thinks.
But because we need those pesky death stakes or else risk a boring story of no consequence, her bosses add the caveat that if she fails to win the big case then she’s fired.
Professional Death stakes right on cue!
So your eager protagonist lawyer gets to work, interviewing witnesses, investigating crime scene reports and the such, all the while hoping to prove her falsely accused client’s innocence and win the gold star of approval from her bosses.
Then comes the Midpoint where those death stakes are raised, because that’s part and parcel of what all Midpoints do. Your protagonist lawyer has earned the attention of world-wide media because of their big case. Not only did her rival lawyer, upset he was passed over, leak it to the local press and all over social media, but his panties twisted in such a bunch that he’s now the prosecutor against the protagonist’s client. And your protagonist lawyer learns if she loses not only will she be fired (original death stakes) but because of the new media exposure her failure will shame the entire law firm so that now she’ll also be blacklisted and will never work as a lawyer anywhere ever again.
Now dems sum raised stakes!
Then we further complicate her situation by adding a Twist all audiences enjoy also during the Midpoint. After your protagonist lawyer learns of her possible blacklisting if she fails . . . Bam! Pow! TWIST! . . . the falsely accused client she’s been defending confesses to her that they are in fact actually guilty.
Cue moral dilemma!
If she wins the case, a pedophile walks free.
If she loses the case, she’ll never lawyer again.
What’s she going to do now?!

By crafting a spectacular Inciting Incident, you establish your protagonist’s desire that will carry them throughout the remainder of their story, all while they strive to avoid suffering the death stakes involved.
And you test the worth of your Inciting Incident by answering one simple statement:

“(insert protagonist) must (insert story’s main goal) or else (insert story’s death stakes).”

This one simple statement is the core of your story after everything of lesser value has been stripped away. It should excite you, and excite everyone you tell it to. If someone asks what your story is about, you tell them your one simple statement. If they Ooh and Ahh then you know you have a tasty hook for potential readers to bite. If it earns no reaction then you know your story is boring bunk.
“Must” and “or else” are the two necessary components to the one simple statement because they are absolutes. If someone “must” do something then it’s obviously of greatest importance, and the “or else” shows there are dire consequences if they fail.
We’ll call our exampled protagonist lawyer Suzie Q and present you her one simple statement:

“Defense attorney Suzie Q MUST prove her guilty client innocent of pedophilia OR ELSE she’ll be fired and blacklisted from ever working as a lawyer again.”

I want to know how it ends, and I know you want to know how it ends. But more importantly knowing that one simple statement acts as the story’s anchor. Because every scene in the story MUST be attached to it in some way OR ELSE it belongs in a different story.
Find your one simple statement and you’ll never be led astray while writing.
Happy writing!

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