Georges Polti is most well-known
for creating the Thirst-Six Dramatic Situations, which categorize what he
believed are every dramatic situation that may occur in a story. He analyzed
classical Greek texts, classical and contemporaneous French works, and a
handful of non-French authors, all while claiming to be continuing the work of
Carlo Gozzi who also identified thirty-six dramatic situations.
Writers can use
Polti’s Thirty-Six Dramatic Situations however they see fit: by fleshing out
their story with minor events, creating whole subplots, or even weaving their
entire novel round one main situation while peppering the rest throughout for
spice.
Pick your dramatic
poisons and prick your characters then stand back and watch them bleed . . .
though just make sure to write it all down as it happens, for tragedy is the
unwritten story and mourning the unread novel.
Below is Polti’s
Thirty-Six Dramatic Situations, though understand this: they do not comprise the whole of all dramatic situations of story, as well some of them
are so similar they are basically repeated but with a few minor twists of
character purpose. I’ve separated their arcs into ‘Acts’ only for your ease of
reference and perusability (yup, 'peruse' and 'ability' just had some hot, sweaty, unprotected wordsex). And I’ve kept Polti’s Dramatic Situations to how he
wrote and suggested them, for good and for worse as you’ll soon see. Some are
so vague I literally cringed while typing them because I’m a stickler for
detail and structure when it comes to anything plot.
But what the heck,
they’re interesting to read over and tinker with while plotting that next great
story so let’s have at it while having some fun!
1. SUPPLICATION
essential
elements: a persecutor; a petitioner; a power in authority, whose decision is
doubtful.
arc: the
petitioner appeals to the power in authority for deliverance from the
persecutor.
Act 1: A
Petitioner, who has had a tough time of it, asks a Persecutor for help.
Act 2: The
Petitioner receives or is denied help and responds accordingly.
Act 3: The
Petitioner seals his own fate by his response to the events.
2. DELIVERANCE
essential
elements: an unfortunate; a threatener; a rescuer.
arc: the
unfortunate has caused a conflict, and the threatener is to carry out justice,
but the rescuer saves the unfortunate.
Act 1: An Unfortunate
is in trouble.
Act 2: The Rescuer
knows someone is in trouble and rushes to help.
Act 3: The Rescuer
stops the Threatener and may or may not have saved the Unfortunate.
3. CRIME PURSUED
BY VENGEANCE
essential
elements: a victim; a criminal; an avenger.
arc: the criminal
commits a crime that will not see justice, so the avenger seeks justice by
punishing the criminal.
Act 1: A Victim is
harmed.
Act 2: The Avenger
seeks the Criminal to wield vengeance.
Act 3: The Avenger
wields justice upon the Criminal.
4. VENGEANCE TAKEN
FOR KIN UPON KIN
essential
elements: a guilty kinsman; an avenging kinsman; a victim or remembrance of the
victim, a relative of both.
arc: two entities,
the guilty and the avenging kinsmen, are put into conflict over wrongdoing to
the victim, who is allied to both.
Act 1: A Victim is
slain by the Guilty Kinsman and the Avenging Kinsman grieves.
Act 2: The
Avenging Kinsman has accepted the situation and vows to hunt down the Guilty
Kinsman for vengeance. The Guilty Kinsman reacts.
Act 3: The
Avenging Kinsman defeats the Guilty Kinsman.
5. PURSUIT
essential
elements: a punishment; a fugitive.
arc: the fugitive
flees punishment for a misunderstood conflict.
Act 1: A crime or
injustice occurs and the potential Fugitive is present. He is either guilty or
innocent of the act and may just be in the wrong place at the wrong time.
Act 2: The
Fugitive is on the run. Punishment follows right behind him.
Act 3: The
Fugitive faces the Punishing Force and gets away.
6. DISASTER
essential
elements: a vanquished power; a victorious enemy or a messenger.
arc: the
vanquished power falls from their place after being defeated by the victorious
enemy or being informed of such a defeat by the messenger.
Act 1: A Disaster
is about to happen, heralded by the Messenger.
Act 2: The
Disaster happens, instigated by the Victorious Enemy.
Act 3: The
Vanquished Power is vanquished, or endured (in the case of a natural power).
7. FALLING PREY TO
CRUELTY OR MISFORTUNE
essential
elements: an unfortunate; a master or a misfortune.
arc: the unfortunate
suffers from misfortune and/or at the hands of the master.
Act 1: An
Unfortunate has a really rough time of it, and things get tougher as a Cruelty
or Misfortune comes her way.
Act 2: The
Unfortunate deals with the Cruelty or Misfortune.
Act 3: The
Unfortunate succeeds or fails in putting herself back together.
8. REVOLT
essential
elements: a tyrant; a conspirator.
arc: the tyrant, a
cruel power, is plotted against by the conspirator.
Act 1: The Tyrant
exercises his power and therefore gives a reason for Revolt. The Conspirator
cannot take any more abuse.
Act 2: The
Conspirator gathers some forces. Mystery and secrets abound.
Act 3: The Revolt
takes place, and we see where the chips fall.
9. DARING ENTERPRISE
essential
elements: a bold leader; an object; an adversary.
arc: the bold
leader takes the object from the adversary by overpowering the adversary.
Act 1: A Bold
Leader realizes there is an Object he desires. After careful investigation he
thinks he knows where it is.
Act 2: The Bold
Leader overcomes obstacles as he goes after the Object while contending against
the Adversary.
Act 3: The Bold
Leader finds the Object despite the Adversary. It was everything he dreamed it
would be, or the victory is bittersweet as he realizes it doesn’t bring him
what he wanted.
10. ABDUCTION
essential
elements: an abductor; a victim; a guardian.
arc: the abductor
takes the abducted from the guardian.
Act 1: The
Abductor selects a Victim and kidnaps her.
Act 2: The Guardian
moves full force to rescue the Victim. He faces many obstacles and surprises.
Act 3: The
Guardian finds the Victim and Abductor.
11. THE ENIGMA
essential
elements: a problem/riddle; an interrogator; a seeker.
arc: the
interrogator poses a problem/riddle to the seeker and gives the seeker better
ability to reach the seeker’s goals.
Act 1: Something
happens that causes the Seeker to approach an Interrogator. The Interrogator
presents a problem/riddle of some sort.
Act 2: The Seeker
must overcome several obstacles and twists. He may think he has the answers but
finds out he is wrong. The Interrogator makes things more difficult for him.
Act 3: The Seeker
solves the problem/riddle and the Interrogator must pay up.
12. OBTAINING
essential
elements: (a solicitor, and an adversary who is refusing), or (an arbitrator,
and opposing parties).
arc: the solicitor
is at odds with the adversary who refuses to give the solicitor an object in
the possession of the adversary, or an arbitrator decides who gets the object
desired by opposing parties (the solicitor and the adversary).
Act 1: The
Solicitor/Arbitrator realizes his desired objective or object and gets close to
it. He has to approach either an Adversary who refuses or an Opposing Party.
Act 2: The Solicitor
meets with the Adversary again.
Act 3: The
Solicitor gets his way.
13. ENMITY OF KIN
essential
elements: a malevolent kinsman; a hated or a reciprocally-hating kinsman.
arc: the
malevolent kinsman and the hated or a second malevolent kinsman conspire together.
Act 1: Something
happens that turns one Kinsman against another.
Act 2: The Hated
Kinsman either tries to resolve the situation or attacks the Malevolent
Kinsman.
Act 3: One or both
of the Kinsman are defeated.
14. RIVALRY OF KIN
essential elements:
the preferred kinsman; the rejected kinsman; the object of rivalry.
arc: the object of
rivalry chooses the preferred kinsman over the rejected kinsman.
Act 1: The
Preferred Kinsman seems to obtain the Object or Rivalry.
Act 2: The
Rejected Kinsman carries out his plan to win the Object of Rivalry and get back
at the Preferred kinsman.
Act 3: The
Preferred Kinsman and Rejected Kinsman have a “showdown” of sorts over the
Object of Rivalry.
15. MURDEROUS
ADULTRY
essential
elements: two adulterers; a betrayed spouse.
arc: two
adulterers conspire to kill the betrayed spouse.
Act 1: Two
Adulterers meet, though the cheating spouse may not act on but cannot deny
their shared carnal desires just yet.
Act 2: The
Adulterers have the secret affair then contemplate murdering the ignorant
Betrayed Spouse.
Act 3: The
Betrayed Spouse, having learned of the indiscretion, retaliates and someone may
die.
16. MADNESS
essential
elements: a madman; a victim.
arc: the madman
goes insane and wrongs the victim.
Act 1: The Madman
snaps and selects his victim, while the dependent Victim is just going about
her normal everyday routine.
Act 2: The Victim
tries to escape, tries to get help, failing multiple tries and suffering
multiple punishments while learning new fervor through survival.
Act 3: The Victim
defends herself, and though she can also receive outside help at the last
moment, the Victim’s independence usually wins the day alongside her freedom.
17. FATAL
IMPRUDENCE
essential
elements: the imprudent; a victim or an object lost.
arc: the imprudent,
by neglect or ignorance, loses the object lost or wrongs the victim.
Act 1: The
Imprudent receives a motivating force (curiosity, for example). He may be
warned away.
Act 2: The
Imprudent makes a hasty decision, wronging the Victim, and has to live with it.
Act 3: The
Imprudent is punished for his haste. The Victim gets justice or the Lost Object
is found.
18. INVOLUNTARY
CRIMES OF LOVE
essential
elements: a lover; a beloved; a revealer.
arc: the lover and
the beloved have unknowingly broken a taboo through their romantic
relationship, and the revealer reveals this to them.
Act 1: The Lover
meets his Beloved and pursues her.
Act 2: The Lover
meets many obstacles but finally gets the Beloved.
Act 3: The Lover
and Beloved are “caught” by the Revealer who ousts them and they face the
consequences of their actions.
19. SLAYING OF KIN
UNRECOGNIZED/RECOGNIZED
essential
elements: a slayer; an unrecognized/recognized victim.
arc: the slayer
saves/kills the unrecognized/recognized victim.
Act 1: The Slayer
learns that he must slay someone and he agrees to do his duty, or the Slayer
attempts to slay someone out of hatred.
Act 2: The Slayer
finds the Unrecognized Victim and is about to slay her when he realizes the
Victim is a relative and he stops . . . or the Slayer prepares for the slaying
of the Recognized Victim while others may try to get in his way.
Act 3: The Slayer
saves the Unrecognized Victim and faces the consequences of his actions,
possibly on the run himself now alone or together . . . or the Slayer does his
duty and slays the Recognized Victim while facing his own conscience, possibly
driven to suicide thereafter.
20. SELF-SACRIFICE
FOR AN IDEAL
essential
elements: a hero; an ideal; a creditor; a person/thing sacrificed.
arc: the hero
sacrifices the person or thing for their ideal, which is then taken by the creditor.
Act 1: The Hero is
placed in a position to sacrifice something for their Ideal by the Creditor.
Act 2: The Hero
decides to make the sacrifice and takes a chance.
Act 3: The Hero
faces the consequences of his actions to the Creditor.
21. SELF-SACRIFICE
FOR KIN
essential
elements: a hero; a kinsman; a creditor; a person/thing sacrificed.
arc: the hero
sacrifices a person or thing for their kinsman, which is then taken by the creditor.
Act 1: The Hero is
placed in a position to sacrifice something for their Kinsman by the Creditor.
Act 2: The Hero makes
the sacrifice to appease the Creditor and spare the Kinsman.
Act 3: The Hero
deals with the unexpected consequences of saving the Kinsman while battling
their conscience over the inequitable sacrifice.
22. ALL SACRIFICED
FOR PASSION
essential
elements: a lover; an object of fatal passion; the person/thing sacrificed.
arc: a lover
sacrifices a person or thing for the object of their passion, which is then
lost forever.
Act 1: The Lover
is placed in a position to sacrifice something for the Object of their Fatal
Passion.
Act 2: The Lover
makes the sacrifice for the Object of Fatal Passion.
Act 3: The Lover loses
the Object of Fatal Passion and has less than when he started.
23. NECESSITY OF
SACRIFICING LOVED ONES
essential
elements: a hero; a beloved victim; a necessity for the sacrifice.
arc: the hero
wrongs the beloved victim because of the necessity for their sacrifice.
Act 1: The Hero
learns of the Necessity as well its cost against the Beloved Victim.
Act 2: The Hero
makes the sacrifice, harming the Beloved Victim while obtaining the “prize.”
Act 3: The Hero’s “prize”
loses all value without the Beloved Victim.
24. RIVALRY OF SUPERIOR
VS. INFERIOR
essential
elements: a superior rival; an inferior rival; the object of rivalry.
arc: a superior
rival bests an inferior rival and wins the object of rivalry.
Act 1: Both Rivals
learn of the Object of Rivalry.
Act 2: Both Rivals
compete for the Object of Rivalry, the Superior Rival using cunning and
bravery, the Inferior Rival using deception and trickery.
Act 3: The
Inferior Rival almost obtains the Object of Rival before the Superior Rival,
but the Superior Rival snatches the Object of Rivalry away from the Inferior
Rival’s clutches and wins their competition.
25. ADULTERY
essential
elements: two adulterers; a deceived spouse.
arc: two
adulterers conspire against the deceived spouse.
Act 1: Two Adulterers
meet, though the cheating spouse may not act just yet.
Act 2: The
Adulterers have the secret affair then conspire against the Deceived Spouse.
Act 3: Before the
Adulterers’ plans bloom fruition, the Deceived Spouse learns of then retaliates
against both Adulterers.
26. CRIMES OF LOVE
essential
elements: a Lover; the Beloved.
arc: a lover and
the beloved break a taboo by initiating a romantic relationship.
Act 1: The Lover
meets her Beloved and pursues him.
Act 2: The Lover
meets many obstacles but finally gets the Beloved.
Act 3: The Lover
and Beloved are “caught” and face the consequences of their actions, but they
survive it stronger together.
27. DISCOVERY OF
THE DISHONOR OF A LOVED ONE
essential
elements: a discoverer; the guilty one.
arc: the discoverer
discovers the wrongdoing committed by the guilty one.
Act 1: The
Discoverer gets a hint about the Guilty One’s act. She decides to look into it
further.
Act 2: The
Discoverer confronts the Guilty One.
Act 3: The
Discoverer deals with the consequences of the Guilty One’s actions whether she
wants to or not. The Guilty One either cooperates or doesn’t.
28. OBSTACLES TO
LOVE
essential
elements: two lovers; an obstacle(s) to love.
arc: two lovers
face an obstacle(s) to their love together.
Act 1: A Lover
finds his Beloved.
Act 2: The Lovers
announce their plans, and Obstacles to Love are thrown their way.
Act 3: The Lovers
either conquer the Obstacles to Love or face defeat together.
29. AN ENEMY LOVED
essential
elements: a lover; a beloved enemy; a hater.
arc: the allied
lover and hater have diametrically opposed attitudes towards the beloved enemy.
Act 1: The Beloved
Enemy does something to embitter the Hater while endearing the Lover, who are
inseparable friends (or kin or lovers).
Act 2: The Lover
and Hater argue through opposing conflict about the Beloved Enemy, leading to
their separation after amiable years of friendship.
Act 3: The Hater
attacks while the Lover defends the Beloved Enemy, resulting in one of their
deaths.
30. AMBITION
essential
elements: an ambitious person; a thing coveted; an adversary.
arc: the ambitious
person seeks the thing coveted and is opposed by the adversary.
Act 1: The
Ambitious Person learns of the Thing Coveted as does the Adversary.
Act 2: The
Ambitious Person strives to obtain the Thing Coveted as the Adversary attempts
to thwart them while also attempting the same goal.
Act 3: The
Ambitious Person and the Adversary have a showdown over the Thing Coveted.
31. CONFLICT WITH
A GOD
essential
elements: a mortal; a god; a conflict.
arc: a mortal and
a god enter a conflict.
Act 1: A Mortal
comes into Conflict with a God; either can instigate.
Act 2: The Mortal
voices his Conflict and gets himself into supernatural trouble.
Act 3: The Mortal
resolves his Conflict with the God by mastering a gift or succumbing to a curse
and reaps the reward or pays the price.
32. MISTAKEN
JEALOUSY
essential
elements: a jealous one; an object of whose possession he is jealous; a
supposed accomplice; a cause or an author of the mistake.
arc: the jealous
one falls victim to the cause or the author of the mistake and becomes jealous
of the object while conflicted with the supposed accomplice.
Act 1: The Jealous
One learns of an Object of Jealousy and mistakenly places suspicions.
Act 2: The Jealous
One acts in secret against the Author of the Cause and the Supposed Accomplice.
Act 3: The Jealous
One acts in the open against the Supposed Accomplice and the Author of the
Cause, harming them, and learns of their Mistaken Jealousy.
33. ERRONEOUS
JUDGMENT
essential
elements: a mistaken one; a victim of the mistake; a cause or author of the
mistake; a guilty one.
arc: the mistaken
one falls victim to the cause or the author of the mistake and passes judgment
against the victim of the mistake when it should be passed against the guilty one
instead.
Act 1: The
Mistaken One comes to believe the Victim is the guilty one.
Act 2: The Victim
lashes back at the Mistaken One and tries to gather others on her side.
Act 3: The
Mistaken One learns that he is wrong and together they punish the Guilty One.
34. REMORSE
essential
elements: a culprit; a victim or the sin; an interrogator.
arc: the culprit
wrongs the victim or commits the sin, and is at odds with the interrogator who
seeks to understand the situation.
Act 1: A Culprit
commits a Sin of some sort that she knows is wrong.
Act 2: The
Interrogator comes and pesters the Culprit.
Act 3: The Culprit
ends things with confession and surrender or lies and aggression.
35. RECOVERY OF A
LOST ONE
essential
elements: a seeker; a one found.
arc: the seeker
finds the stolen one found.
Act 1: The Seeker
learns of or witnesses the One Found threatened then taken.
Act 2: The Seeker
puts a plan of rescue together.
Act 3: The Seeker
rescues the One Found.
36. LOSS OF LOVED
ONES
essential
elements: a slain kinsman; a kinsman spectator; a justified executioner.
arc: the justified
killing of the slain kinsman by the executioner is witnessed by the kinsman.
Act 1: A Kinsman
is slain justifiably.
Act 2: The Kinsman
Spectator reacts to the slaying in “wrong” ways to deal with their emotional
turmoil.
Act 3: The Kinsman
Spectator finally comes to terms with the justified slaying and moves on with
life.
And there you have it, Georges
Polit’s Thirty-Six Dramatic Situations!
Pick your favorite conflict and wrap your main story round it while injecting the rest as subplots or
even just minor happenstances taking place along your protagonist’s bumpy road
of adversity.
Or just use them
to spark new ideas of character conflict inside your musing brain.
Want something minor for your characters to argue over or contend with while they make their way from point A to B down their story path to the Evil Overlord's foreboding Castle of Doom?
Well have at it, Hoss, because now you have thirty-six reasons to spark that dramatic fire of conflict along the way.
Happy plotting and happy writing!