Saturday, December 7, 2019

8 Measly Words Per Minute . . . or How To Write A Novel In 2 Hours

I’ll make this brief; it’s cold outside and my dog wants to fertilize the lawn.
Aren’t we all the protagonists of our own lives?
Of course we are, sillies.
And to us writers that makes time our constant mortal antagonist striving to bring us down at every opportunity.
Time is life’s most valuable commodity.
We trade ours in exchange for inked paper the government calls money, and we exchange our precious monies for food or we don’t eat and thus we die.
But there exists only 24 hours in a single day, and though I could bore you with figures derived from the American Time Use Survey from the Bureau of Labor statistics, instead we’ll split those 24 hours up to average out 8 hours of sleeping, 8 hours of working, and 8 hours of leisure.
Not an exact split, of course and depending on the particular person involved, but math is a sucker anyhow.
So we’ll accept that the average American adult sleeps 8 hours per day and works 8 hours per day, which in turn leaves them 8 hours of leisure to waste away by eating and pooping, showering and shaving, surfing the internet for hot beastie porn, watching television and pirating movies, beating the kids before and after school, washing clothes and scrubbing dishes, mowing the fence and painting the yard . . . yaddah yaddah yaddah.
The stone cold fact is most writers have second jobs because we can’t all be Stephen King and wishes don’t pay the utility bills.
There goes 8 hours out the window right there--whoosh!
Then along comes sleep stealing another 8 hours--whoosh!
And Jack says, “All work and no play makes Jack a dull boy” so we’ll heed his advice and split the remaining 8 in half, leaving 4 hours per day for writing while the other 4 we use to play for sanity’s sake.
4 hours.
I’m an unmarried hermit with no children, but I’m also as unique as I am handsome. So for your sake we’ll split the remaining 4 hours in half again because some of you prefer having a thing called Life.
Which leaves 2 hours per day for writing that next great best-seller.
2 hours doesn’t sound like much to some, and it sounds like a lot to others.
The average person types 40 words per minute.
That equates to 2,400 words per hour.
Which makes 4,800 words in 2 hours.
But let’s not kid ourselves because no writer sits for 2 hours straight constantly typing.
We pause in musing ponder while our creative juices stir and rouse. We stalk better descriptive words while restructuring our sentences. We hunt the perfect words of dialogue while sounding them aloud.
So we’ll cut that average of 40 words per minute down to a measly 8.
Well, technically, 8.3 repeating, but let’s not split hairs just yet.
Even a braindead monkey with Alzheimer’s and arthritis can type 8 measly words per minute.
Doesn’t sound like much after paring it down, now does it?
Of course, 8 words per minute equates to 480 words per hour, though now we’ll split those hairs by throwing in that .3 repeating to make it an even 500 words per hour. And that makes 1,000 words accomplished in 2 hours’ time.
Ten years ago I set myself a daily minimum word count goal of 1,000 words. No ifs, ands, or buts about it. Most times I fly right by that daily minimum of 1,000 words without even breaking a sweat because writer’s block is only a prancing unicorn myth to devious plotters. Heck, there’s some days I’ll churn out 5,000 or 10,000 or even on rarest occasions when my muse is firing on all caffeinated cylinders 15,000+ words before I’m done. Not all those words are keepers, mind, but that’s not the point. 1,000 words per day is my minimum goal. If I can write at least 1,000 words before stopping then I feel I haven’t wasted my time and can believe one day I just might even amount to something.
And so should you.
Because a goal without a plan is just a wish.
And you know what they say about wishes: “Wish in one hand and shit in the other and see which one fills up faster.”
Without getting technical by genre, the average adult novel word count is 90,000 words.
If you take 2 hours and write 1,000 words per day, 7 days per week, no excuses and no holidays off (not even Festivus), you’ll have that 90,000 words accomplished in 90 obvious days. Three months ain’t so bad to have written a novel, though you’ll obviously need some time to polish that turd of a first draft for potential publishing so we’ll tack on another 3 months for rewriting and editing--which is all the easier now that those words actually exist.
3 months for a finished first draft.
6 months for a finished novel.
I’ve never understood ‘those’ writers (you know who you are) who spend a whole year or even multiple years writing just one novel. I mean, you’re a writer! What the hell are you doing all day if you’re not writing? Heck, at the risk of sounding braggadocious (which I’m about to be, and thank you very much) I’ve written 4 novels over the past 2 years, all of them over 200,000 words, and am currently 100,000 knuckles deep in a fifth.
Because I write at least 1,000 words per day, no exceptions.
So let me repeat: a goal without a plan is just a wish.
And also add: failing to plan is planning to fail.
Quit shitting in your hand while hoping the other fills up faster and promise yourself 1,000 words a day everyday.
Because time is life’s most valuable commodity.
Value yours and stop wishing it away.
What, you think writing 1,000 words a day is too rough a task?
Then find another pursuit in life.
Or scroll up.
Because this sentence ends at exactly 1,000 words.

. . .

Now, let’s finish this (and the 2019 year) with a bit of random trivia fun because even though astrology is total bullshit it really irks the piss out of me that everything said of Virgos actually applies to me. As to writing:

-Writes nonstop but doesn’t share it with anyone: Scorpio, Capricorn, and Leo.

-Writes like five chapters then gives up: Aries, Gemini, and Aquarius.

-Writes likes nine books in ten days: Taurus, Virgo, and Sagittarius.

-In a constant state of writer’s block: Cancer, Libra, and Pisces.


Famous writers, musicians, and serial killers by zodiac sign:

CAPRICORN (December 22 to January 19)
writer: J. R. R. Tolkien (January 3, 1892)
musician: Elvis Presley (January 8, 1935)
serial killer: Niels Hogel - 100 known victims (December 30, 1976)

AQUARIUS (January 20 to February 18)
writer: Ayn Rand (February 2, 1905)
musician: Henry Rollins (February 13, 1961)
serial killer: Luis Garavito - 147 known victims (January 25, 1957)

PISCES (February 19 to March 20)
writer: Dr. Seuss (March 2, 1904)
musician: Kurt Cobain (February 20, 1967)
serial killer: Mikhail Popkov - 78 known victims (March 7, 1964)

ARIES (March 21 to April 19)
writer: Maya Angelou (April 4, 1928)
musician: Diana Ross (March 26, 1944)
serial killer: Alexander Pichushkin - 49 known victims (April 9, 1974)

TAURUS (April 20 to May 20)
writer: William Shakespeare (April 26, 1564)
musician: Willie Nelson (April 29, 1933)
serial killer: Earle Leonard Nelson - 22 known victims (May 12, 1897)

GEMINI (May 21 to June 20)
writer: Anne Frank (June 12, 1929)
musician: Paul McCartney (June 18, 1942)
serial killer: Pedro Rodrigues Filho - 71 known victims (June 17, 1954)

CANCER (June 21 to July 22)
writer: Ernest Hemingway (July 21, 1899)
musician: George Michael (June 25, 1963)
serial killer: Donato Bilancia - 17 known victims (July 10, 1951)

LEO (July 23 to August 22)
writer: H. P. Lovecraft (August 20, 1890)
musician: Mick Jagger (July 26, 1943)
serial killer: Elizabeth Bathory - 80 known victims (August 7, 1560)

VIRGO (August 23 to September 22)
writer: Stephen King (September 21, 1947)
musician: Freddie Mercury (September 5, 1946)
serial killer: Serhiy Tkach - 37 known victims (September 15, 1952)

LIBRA (September 23 to October 22)
writer: Oscar Wilde (October 16, 1864)
musician: John Lennon (October 9, 1940)
serial killer: Pedro Lopez - 110 known victims (October 4, 19480

SCORPIO (October 23 to November 21)
writer: Kurt Vonnegut (November 11, 1922)
musician: Neil Young (November 12, 1945)
serial killer: Moses Sithole - 38 known victims (November 17, 1964)

SAGITTARIUS (November 22 to December 21)
writer: Jane Austen (December 16, 1775)
musician: Jimi Hendrix (November 27, 1942)
serial killer: Ted Bundy - 30 known victims (November 24, 1946)


And on that note . . . happy trails and happy writing!

Saturday, November 2, 2019

Want vs. Need . . . or What Your Story Is Really All About


Every great story is in actuality comprised of two intertwining stories, the A Story and the B Story. The A Story is external, or the obvious physical actions happening outside the protagonist as they journey along. The B Story is internal, or the obscure (obscure at least at the beginning of the story though it becomes clear and evident by story's end) emotional underpinnings happening inside the protagonist while they endure through the necessary adversity of their plot.
If I told you plucky farm boy Luke Skywalker wants to join the rebel alliance to save the beautiful princess while thwarting the evil Empire's dominating plans to finish building a death star by stealing the death star plans so they can blow it up before its completion, well, that's Luke's A Story arc. And when I tell you our same boy Luke needs to learn the ways of the Jedi and trust in the mysterious Force to do it, well, that's Luke's B Story arc.
Take note of two simple words:

A Story = want.
B Story = need.

Luke WANTS to join the rebel alliance against the evil Empire.
Luke NEEDS to learn the ways of the Jedi and gain trust in the mysterious Force.

Three rules exist when it comes to A Story and B Story:

1. The B Story is necessary to complete the A Story.
2. The B Story begins shortly after the A Story starts.
3. The B Story resolves shortly before the A Story concludes.

As per our Star Wars: A New Hope example, it goes a little something like this:

1. Luke cannot make the impossible shot to blow up the death star without trusting in and using the Force to guide his shot.
2. Luke begins his Jedi training with Obi Wan after joining the rebel alliance against the evil Empire who murdered his Aunt and Uncle (and, because of Obi Wan's initial lie on Tatooine, Luke also believes Darth Vader betrayed and murdered his father).
3. Luke finally trusts in the Force and uses it to guide his otherwise impossible shot to blow up the death star.

If you want to envision it, think of a timeline of numbers 1 through 10. 1 is the very beginning of your story and 10 is its end. All the numbers between are the events of adversity your protagonist endures that produces change through character growth accompanied by lots of action. Now, if A Story starts at 2, then B Story begins somewhere round 3. And if A story concludes at 9, then B Story resolves somewhere round 8. Because the B Story is the internal character arc within A Story's external plot arc.

1. Once upon a time . . .
2. A Story starts
3. B Story begins
4. Stuff happens
5. More stuff happens
6. Then even more stuff happens
7. And even more stuff, whew
8. B Story resolves
9. A Story concludes
10. . . . and they all lived happily ever after, the end.

Want another example?
Sure!
Dorothy Gale is whisked away via tornado from the miserable black-and-white stasis of home she resents and finds herself in colorful Oz where she believes she and Toto have made it "over the rainbow" where she'll find true happiness. Only Oz isn't the wonderful world of cuddly kittens and wet-nosed puppies she'd hoped. Glinda Goodwitch gifts her a pair of ruby slippers for killing the Wicked Witch of the East then tells her to skedaddle down the yellow brick road because the Wicked Witch of the West blames Dorothy for murder and swears cackling revenge.
Dorothy's A Story is to get the heck out of dangerous Oz and get back home by meeting the Wizard in Emerald City.
Only problem being Dorothy doesn't appreciate her home . . . yet. Which is why the ruby slippers can't work their magic and transport her back home soon as she gets them, only she doesn't know that . . . also yet.
Until her B Story comes along via Scarecrow, Lion, and the Tin Man who eventually help her understand that she already has a home where she is loved.
After Dorothy melts the Wicked Witch of the West, Glinda Goodwitch appears and informs Dorothy that she always had the power to return home but she needed to learn it for herself. B Story resolved through the teaching power of friendship, Dorothy clicks them ruby heels together while chanting, "There's no place like home" and is whisked away. She wakes up in her familiar bed, surrounded by her loved ones and with a new appreciation of home, and thus concludes her A Story.

Now, just because the three rules of A & B Stories state that B begins and resolves within the A doesn't mean there aren't hints and elements of the B Story before the A Story starts and after it concludes. That just means the purpose of the B Story is unclear until after the A Story kicks off, because just as the B Story's resolution is necessary for the A Story's conclusion, so too the A Story is necessary to catalyze the B Story into active prominence.

Luke Skywalker longs for a more exciting life, but he's denied by his Aunt and Uncle at every turn. This presents elements of his B Story before his A Story kicks off, but without the A Story shoving Luke into high gear by the Empire killing his Aunt and Uncle he would've continued longing and longing and longing on the farm without any feasible end.

So what makes a good B Story and how do you find yours?
Glad you asked!
Here are the ten most applicable protagonist B Story lessons learned:

1. ACCEPTANCE: of self, of circumstances, of reality.
2. FAITH: in oneself, in others, in the world, in God.
3. FEAR: overcoming it, conquering it, finding courage.
4. FORGIVENESS: of self or of others.
5. LOVE: includes self-love, family love, romantic love.
6. REDEMPTION: including atonement, accepting blame, remorse, and salvation.
7. RESPONSIBILITY: including duty, standing up for a cause, accepting one's destiny.
8. SELFLESSNESS: including sacrifice, altruism, heroism, and overcoming greed.
9. SURVIVAL: including the will to live.
10. TRUST: in oneself, in others, in the unknown.

These are not all the B Story lessons, obviously, because people are complicated creatures possessing a plethora of wants and needs, but they are the ten most prevalent. And to present the first elements of your B Story just pick one then show don't tell your protagonist lacking that particular necessary quality (Act 1). Over the course of their story (Act 2) they learn the true value of it because experience is the best teacher, then eventually (Act 3) they apply it to their fullest potential realized through earned character growth.

Let's do one more example for the sake of filling space.
In First Blood, drifter and Vietnam War vet John Rambo wanders into town and is accosted then arrested by the local tough guy Sheriff William Teasle. After suffering some undeserved abuse, John's fight-or-flight soldier instincts kick in, he punches his way out of jail and flees into the mountains with the angry Sheriff swearing vengeance in hot pursuit. John's A Story becomes waging a one-man war against the local Sheriff and his deputies eager to hunt him down to the bitter end, because John wants the war to continue. While John's B Story kicks into gear because what he really needs is to come to grips with the fact that he's not a soldier any more and the war he brought home with him is over whether he likes it or not. Eventually he does, John's B Story resolving through his surrender after a dramatic conversation with Colonel Sam Trautman who pounds the harsh truth into Rambo's thick skull by yelling, "It's over, Johnny!", though only after Rambo blows up half the Sheriff's town, then John surrenders his one-man war and he's taken away into military custody and his A Story concludes.

So how do you find your protagonist's Want? Simple. Your protagonist's Want is established through the Inciting Incident. After the Inciting Incident disrupts your protagonist's normal world no longer normal in as permanent way as you can make it, their Want should be clear and concise.

Luke returns home to find his Aunt and Uncle dead courtesy of the evil Empire. From that moment forward it's clear Luke WANTS to join the rebel alliance against the Empire and get revenge. Heck, he even says it out loud to Obi Wan. But he NEEDS to learn the ways of the Jedi and trust in the mysterious Force he doesn't yet believe in to do it.
Because Want and Need are intertwined just like A Story and B Story are intertwined.
One cannot exist without the other.
As a teenager you Want your driver's license. But you Need to learn how to drive first.
Simple analogy, yes, but it works.
As an impatient writer you Want to be a successful and published author NOW! But you Need to apply years of patience and discipline so you can learn to write well and finish that bestseller first.
But let's talk tragedies for a parting moment.
Maybe you don't want to write a "happily ever after" story. Okay. I'm a pessimist too. I'd give you a high-five but you probably have dirty hands and I don't wanna.
The defining difference between protagonist and antagonist (most times but not always) is that the protagonist eventually embraces their internal Need but the antagonist forsakes theirs while clinging to their external Want like grim death.
So have your tragic protagonist deny their B Story Need to the bitter end, or maybe even temporarily embrace it only to let it go through returning obsession of their A Story Want.
Leaving Las Vegas starring Nicholas Cage is a prime example of a heart-tugging tragedy. Alcoholic Ben Sanderson Wants to drink himself to death because his wife left him and his boss fired him and his only remaining friend is his next bottle. But he Needs to learn to love himself and put the bottle down for good.
Does he do it?
Of course not!
That's what makes Leaving Las Vegas a tragedy.
Ben forsakes his B Story Need to love himself enough to stop drinking and instead embraces his A Story Want of drinking himself to death.
Imagine if Luke Skywalker stayed at home instead of joining the rebel alliance, content with farming.
Or Dorothy Gale wandered off elsewhere instead of venturing down the yellow brick road to Emerald City, refusing to see the Wizard.
Or John Rambo chose suicide over surrender and went out in a blaze of glory.
Or Ben Sanderson gave up the bottle and turned his life around.
And all because they eschewed (or in Ben's case embraced) their B Stories.
A Story Want and B Story Need are the two most important elements of every great story and every great protagonist.
Without either, your story and your protagonist have no reason to exist.
Happy Writing!


Saturday, October 5, 2019

One Simple Statement . . . or why Or Else is a Must!

If you can’t pare your entire story down into one simple statement then you don’t understand what your story is really about. More importantly you can’t expect your readers to understand your story.
But first let’s talk protagonist motivation.
The Inciting Incident is the event that establishes your protagonist’s driving motivation which incentivizes them out from the old world of restrictions that is Act 1 into the new world of possibilities that is Act 2 and beyond. It also establishes the death stakes involved if they fail to achieve their end goal: either physical, psychological, or professional death.
Physical Death is, well, obvious. You don’t eat or drink, you die. Period. But this could also mean hurricane survival, or paying your loan shark back plus 10% before he gifts you a permanent pair of cement shoes weighing you to the bottom of Crystal Lake.
Psychological Death could be a broken heart, loss of sanity, or a funk of depression so severe that suicide seems the only answer.
Professional Death means just what it sounds like, losing your job and thus your means of providing that which sustains you.

Let’s take a quick look at motives, because 99% of all stories can be boiled down to one of the following four:

1. LOVE: Everyone yearns to love and to be loved, though it can also focus on grief over a loved one lost, or the fortitude of a friendship or family ties.
2. POWER: This includes power over self as well as power over others. Fame, money, and respect also fall into this category. Becoming the next rock star god or the C.E.O. at your company. Standing up against the school bully or becoming the most powerful wizard in all of Fantasyland.
3. REQUITAL: It’s all about gaining or giving something in return for a perceived slight, either compensation or retaliation. Though there exists varying degrees of requital sliding the broad spectrum from lawful justice to unlawful vengeance.
4. SURVIVAL: Weather the hurricane. Lifeboat surrounded by hungry sharks. Stranded on a deserted island. Poisoned with a time limit for the cure. Hunted for sport. Diagnosed with cancer. Vindication for a false crime to earn freedom from wrongful imprisonment in the hell of a prison seeking to crush you.

But there exists multiple “deaths” for your protagonist along their harrowing journey to resolving the story’s main conflict asides the main Death of deaths earned by failing at the climax against the antagonist. Many stories have multiple Physical near-Deaths peppered throughout the journey, and some even have the protagonist literally dying said Physical Death only to be resurrected then carrying on.

Psychological Death is common during the major “All Is Lost” moment which usually takes place round 75% into the story where the protagonist has their tools and allies stripped away and the antagonist seemingly wins. But this Psychological Death isn’t permanent because the story is only 75% over, though it does share the same stages which are the five common stages of grief  . . . but with that plucky protagonist twist tacked on at the end:

0. SHOCK: initial paralysis at hearing the bad news / experiencing the bad event. “Oh my god.”
1. DENIAL: trying to avoid the inevitable. “This can’t be happening.”
2. ANGER: frustrated outpouring of bottled-up emotions. “Why is this happening!”
3. BARGAINING: seeking in vain for a way out. “I’ll do anything for a way out.”
4. DEPRESSION: final realization of the inevitable. “There’s no way out.”
5. ACCEPTANCE: accepting the inevitable as a new permanent stasis of life. “I give up.”

. . . but here is where real life and story differ because then comes that plucky protagonist twist . . .

6. INSPIRATION: the protagonist is struck by a jolting epiphany of necessary inspiration that you, the clever writer you are, wove earlier into your story (usually somewhere at the beginning of Act 2 and definitely before the Midpoint), inspiring them to continue one last and possibly suicidal fight against the antagonist. “No . . . wait.”
7. RESPONSE: the protagonist puts that jolting epiphany of inspiration into active motion, thus leaving behind Act 2 and entering the third and final act of their story. “I must go on!”

It’s the dominant Death’s looming threat learned by the Inciting Incident from which you gain your protagonist’s driving motivation, and they’ll do their darndest best to avoid it at all costs. But it’s an easy thing to find, really. Just picture the absolute worst crisis imaginable to your cherished protagonist and tell them if they don’t do such-and-such (obviously dependent on their particular story) then “it” WILL happen by story’s end.
Not sure where to find yours?
Let’s have a look-see at what drives us all at our cores, shall we?
Basic human needs can be broken down into orders of magnitude:

1. air
2. water
3. food
4. clothing
5. shelter
6. physical comfort
7. emotional companionship (other humans / pets)
8. spiritual purpose

There’s also the Rule of Three when it pertains to physical survival: three minutes without air, three days without water, three weeks without food . . . you die.

There’s also Abraham Maslow’s hierarchy of needs:

1. Physiological. Food, water, and shelter are our most basic needs. Without them, it’s unlikely we’ll pursue any goal other than attempting to fulfill these needs. (breathing, food, water, sex, sleep, homeostasis, excretion).
2. Safety. Once our basic needs are met, most people look toward building a life in which they feel safe from emotional and bodily harm and in which their needs are met on a more stable, ongoing basis. (security of body, of employment, of resources, of morality, of the family, of health, of property).
3. Love & Belonging. With safety and security established, inner well-being becomes the next major need. People begin to seek out strong relationships that will help them maintain mental and emotional well-being, confidence, and a strong sense of self. (friendship, family, sexual intimacy).
4. Esteem. Once one has established their sense of belonging, they’ll begin to look toward fostering a sense of accomplishment and pride in their personal and / or professional lives. (self-esteem, confidence, achievement, respect of others, respect by others).
5. Self-Actualization. With all other needs met, people finally turn their eyes toward achieving their fullest potential, working to bring their biggest dreams to life. (morality, creativity, spontaneity, problem solving, lack of prejudice, acceptance of facts).

External motives are physical, preying upon the bodily needs and / or the security of the protagonist or those they love, such as: food, water, warmth, shelter; establishing financial security; escaping an abusive relationship; protecting others from harm, or acting in self-defense; saving the world from an evil power; surviving a natural disaster.

Internal motivations occur within, preying upon the protagonist’s beliefs, mindset, or emotions, such as: struggling to achieve one’s life passion; finding love or friendship; experiencing spiritual enlightenment or satisfaction; avenging one’s self or a loved one; living up to family or social expectations; atoning for a past misdeed; overcoming bad habits; exploring new territory; inventing something new; fulfilling a prophecy or rebelling against it.

Driving motives could stem from personal fulfillment, fear or peer-pressure, guilt or insecurity, or just plain old curiosity. But it needs to establish a clear (keyword) DESIRE in your protagonist as well as a particular statement in your reader. After the Inciting Incident, your reader, if asked, should be able to recite the following statement without hesitation:

“(insert protagonist) must (insert story’s main goal) or else (insert story’s death stakes).”

Because, and here I’ll quote John Truby, author of ‘Anatomy of Story’, who said it best:

“Without desire there is no story. And desire is the main reason why almost all television shows are set in the cop, lawyer, and doctor arenas. These jobs give their shows a simple and repeatable desire line that tracks the episode every week. Catch the criminal. Win the case. Save the life. But of course this is extremely limiting. Most people don’t spend their daily lives solving crimes, prosecuting bad guys, and saving lives.
“A story only becomes interesting to the audience after the desire comes into play. Desire drives the story, and is intimately connected to need. In most stories, when the hero accomplishes their goal, they also fulfill their need. Need has to do with overcoming a weakness within the character. Desire is a goal outside the character. Need and desire have different functions in relation to the audience. Need lets the audience see how the hero must change to have a better life, but it remains hidden, under the surface. Desire gives the audience something to want along with the hero. Desire is on the surface and is what the audience thinks the story is about.”

John Truby’s basic hierarchy of desire shows the complete continuum of wants from highest level of desire to lowest:

1. Save the world
2. Save the republic
3. Bring justice and freedom
4. Gain Love
5. Find the truth
6. Catch a criminal
7. Explore a world
8. Achieve something
9. Win the battle
10. Take revenge
11. Survive or escape

But maybe you’re still unsure as to what your protagonist’s desire is.
Okay.
Here’s a random list of 25 protagonist motivations in no particular order that, by Inciting Incident’s end, your protagonist might seek:

1. Restoring your or another’s name or reputation.

2. Escaping justified or wrongful confinement or imprisonment

3. Avoiding financial ruin.

4. Overcoming abuse and learning to trust again.

5. Beating a diagnosis or condition.

6. Reconciling with an estranged family member.

7. A widespread disaster (zombie apocalypse / alien invasion / disease outbreak).

8. Escaping an obsessed killer.

9. Caring for an aging parent.

10. Overcoming addiction.

11. Protecting one’s home or property.

12. Carrying on a legacy.

13. Seeking out one’s biological roots.

14. Escaping invaders.

15. Becoming the best at something (particular skill or talent)

16. Having (or trying to have) a child.

17. Escaping homelessness / poverty

18. Helping a loved one see they are hurting themselves and others.

19. Obtaining shelter from treacherous elements.

20. Escaping a dangerous life one doesn’t want.

21. Pursuing justice for oneself or others.

22. Realizing an unfulfilled dream.

23. Coming to grips with mental illness.

24. Rescuing a loved one from a captor.

25. Catching the criminal who framed you.

And how do you establish your protagonist’s particular chosen desire?
Through the Inciting Incident, silly!
Imagine it as a three-step process:

1. Before
2. During
3. After

Step One is your protagonist before the Inciting Incident, and is used to establish an emotional connection so that when the Inciting Incident happens to the protagonist we empathize with them. Without this necessary step the protagonist is a complete stranger we know nothing about and we won’t feel anything for them when the Inciting Incident hits them hard and changes their world forever. If your best friend of thirty years told you their mother died during a hit-and-run from a drunk driver, you would empathize with their pain of loss because you know them well. But if I told you some guy you never knew was killed by a drunk driver in a country you’ve never been to, you might pretend a little sympathy for all of about five seconds before moving along in your daily routine and never think about it twice.
Step Two is your protagonist’s Inciting Incident which establishes their desire, however wonderful or cruel you make of it, as well as the death stakes involved.
Step Three, obviously, is the protagonist dealing with the consequences of the Inciting Incident, debating what they can possibly do about it, maybe trying to shove their problem off onto someone else they believe better equipped at dealing with it, maybe even ignoring it while hoping it just goes away on its own . . . but one of the key points to any great Inciting Incident is that it disrupts the protagonist’s world in as permanent a way as possible so that eventually, no matter how hard they try ignoring it, things only get worse until they finally decide to do something about it.
Ergo: DESIRE.
Because the point of an Inciting Incident is to prove that the protagonist is ill-equipped at dealing with it. Otherwise they would just handle the situation as they would any other and problem solved and story over. The point of Act 1 is to present a flawed protagonist who eventually strives into Act 2 where they shed their old flaws and bad habits for new virtues and skills so that during Act 3 when they face the Inciting-Incident-on-steroids that is the story’s climax they are a changed person better equipped at dealing with it.
Because adversity builds character, and the events that happen to your protagonist between Beginning and End are the adversity that causes protagonist change which forges them into a better protagonist . . . otherwise those events have no reason to exist.
We all have desires in our lives. Each night I desire sleep, and every morning I desire coffee. But these desires, though relatable as all protagonist desires should be, are not life and limb. Apply a risk-to-reward ratio then make it a doozy.
Your Inciting Incident should punish your protagonist’s possible failure at story’s end with one of the three deaths: physical, psychological, or professional. If it doesn’t then your story has weak if any conflict and needs not be told because it’s the worst thing possible: a cold pad of boring on a stale piece of no-consequence toast. And nobody wants to eat that.
Though understand this: whatever death stakes your Inciting Incident presents your protagonist, those stakes must be raised during the Midpoint of their story. How and why is up to you and your particular protagonist and their particular story.
But for quick example let’s assume your protagonist is a lawyer because everyone loves lawyers and nothing bad has ever been said about them. Trust me. No need to Google it.
Your protagonist lawyer is fresh out of college, wide-eyed and newly hired to the law firm of her hopes and dreams, and eager to prove her worth. She does her normal lawyer thing, hoping to impress her bosses and eventually win them over to become a partner in the law firm.
Then one fine afternoon she comes across “the big one” during her Inciting Incident, a case about a falsely accused pedophile that would make her career . . . only it’s not for her but for a rival lawyer in the firm, one more experienced than your inexperienced protagonist.
But she is a tenacious little beaver with a no-quit attitude. She refuses surrender and so argues and argues until she finally wears her bosses down and they allow her to take the case. Oh boy, what an opportunity! she thinks.
But because we need those pesky death stakes or else risk a boring story of no consequence, her bosses add the caveat that if she fails to win the big case then she’s fired.
Professional Death stakes right on cue!
So your eager protagonist lawyer gets to work, interviewing witnesses, investigating crime scene reports and the such, all the while hoping to prove her falsely accused client’s innocence and win the gold star of approval from her bosses.
Then comes the Midpoint where those death stakes are raised, because that’s part and parcel of what all Midpoints do. Your protagonist lawyer has earned the attention of world-wide media because of their big case. Not only did her rival lawyer, upset he was passed over, leak it to the local press and all over social media, but his panties twisted in such a bunch that he’s now the prosecutor against the protagonist’s client. And your protagonist lawyer learns if she loses not only will she be fired (original death stakes) but because of the new media exposure her failure will shame the entire law firm so that now she’ll also be blacklisted and will never work as a lawyer anywhere ever again.
Now dems sum raised stakes!
Then we further complicate her situation by adding a Twist all audiences enjoy also during the Midpoint. After your protagonist lawyer learns of her possible blacklisting if she fails . . . Bam! Pow! TWIST! . . . the falsely accused client she’s been defending confesses to her that they are in fact actually guilty.
Cue moral dilemma!
If she wins the case, a pedophile walks free.
If she loses the case, she’ll never lawyer again.
What’s she going to do now?!

By crafting a spectacular Inciting Incident, you establish your protagonist’s desire that will carry them throughout the remainder of their story, all while they strive to avoid suffering the death stakes involved.
And you test the worth of your Inciting Incident by answering one simple statement:

“(insert protagonist) must (insert story’s main goal) or else (insert story’s death stakes).”

This one simple statement is the core of your story after everything of lesser value has been stripped away. It should excite you, and excite everyone you tell it to. If someone asks what your story is about, you tell them your one simple statement. If they Ooh and Ahh then you know you have a tasty hook for potential readers to bite. If it earns no reaction then you know your story is boring bunk.
“Must” and “or else” are the two necessary components to the one simple statement because they are absolutes. If someone “must” do something then it’s obviously of greatest importance, and the “or else” shows there are dire consequences if they fail.
We’ll call our exampled protagonist lawyer Suzie Q and present you her one simple statement:

“Defense attorney Suzie Q MUST prove her guilty client innocent of pedophilia OR ELSE she’ll be fired and blacklisted from ever working as a lawyer again.”

I want to know how it ends, and I know you want to know how it ends. But more importantly knowing that one simple statement acts as the story’s anchor. Because every scene in the story MUST be attached to it in some way OR ELSE it belongs in a different story.
Find your one simple statement and you’ll never be led astray while writing.
Happy writing!

Saturday, September 7, 2019

Stealing is not Plagiarism . . . or How to Abstract a New Story in Seconds

“Bad writers plagiarize, good writers steal . . . and great writers abstract.” T.S. Eliot said something along those lines, and I concur (especially since I added the ‘. . . and great writers abstract’ bit).
Are you at a loss for story ideas? Staring at a blank page but with no musing words to fill it?
Make a list of ten of you favorite movies then describe them in one sentence each. Try to pick a different genre for each one. Pretend you’re sitting with a friend who hasn’t seen the movie yet and you’re attempting to intrigue them into watching it for the first time.
These are ten of my favorite movies from off the top of my head, in no particular order (except for the first two because Unforgiven and Untamed Heart are the bomb-diggity and my all-time favorite two movies):

1. Unforgiven: a notorious though reformed gunfighter takes on one last bounty to feed his starving kids.
2. Untamed Heart: a lonely dishwasher with a diseased heart saves his beautiful coworker from being raped then experiences true love for the first--and only--time in his life with her before dying.
3. Shaun of the Dead: two best friends weather a zombie apocalypse together while trying to save their friends and family by rescuing them to their favorite drinking pub.
4. Let The Right One In (original Swedish version is best version): a bullied boy makes friends with a mysterious girl who is really a serial-killer vampire.
5. Fight Club: an average guy fed up with the normal trappings of his boring life starts a fight club and becomes a domestic terrorist leader against the society that sickens him.
6. The Matrix: a computer hacker prophesied as ‘The One’ learns he can warp reality and leads the war against the machine overlords enslaving all of humanity.
7. First Blood (Rambo): a veteran Green Beret is forced by a cruel Sheriff and his deputies to flee into the mountains and wage an escalating one-man war against his pursuers.
8. The Postman: a nameless drifter dons a postman’s uniform and bag of mail as he begins a quest to inspire hope to the survivors living in post-apocalyptic America.
9. Old School: three friends attempt to recapture their glory days by opening up a fraternity near their alma mater.
10. Big Trouble in Little China: a rough-and-tumble trucker helps rescue his friend’s fiance from an ancient sorcerer in a supernatural battle beneath Chinatown.

Now let’s go back through our list and see if we can’t spice things up a bit through a little innovative abstraction, shall we? We don’t want anyone to recognize our creative thieving.

1. Unforgiven: “a notorious though reformed gunfighter . . .” Hmm, I like the whole dark past vibe, but let’s modern the gunfighter part up a bit. How about: “an ex-con (what was he/she incarcerated for? who knows, but that adds mystery to the endless potentials, and right now I’m thinking car thief) “. . . takes on one last bounty to feed his starving kids.” Okay, that’s good. So he’s doing something bad to earn something good. But let’s change “starving kids” to handicapped sister. But why? “to pay off his handicapped sister’s overdue mortgage before their family home gets foreclosed.”

From this: “A notorious though reformed gunfighter takes on one last bounty to feed his starving kids.”

To this: “An ex-con and car thief returns to the world of crime that earned him a 10 year stint in prison for one last job to pay off his handicapped sister’s overdue mortgage before their family home gets foreclosed.”


2. Untamed Heart: “a lonely dishwasher . . .” Hmm, lonely is good because it tugs at our fluttery feels, and dishwasher is a relatable job, but let’s change ‘lonely’ to divorced and ‘dishwasher’ to, uhm . . . cashier. “. . . with a diseased heart . . .” How about . . . “a divorced cashier with terminal cancer . . .” And I like that last bit about true love, but lets swap the genders, so now we have: “a divorced cashier with terminal cancer saves her handsome coworker--” Wait! Cut the music and cut the coworker bit. Let’s make him her boss, and he’s miserable to be around because his cheating wife wants a divorce but he refuses to sign the papers out of spite, and instead of raped--because that’s so rare for a man to suffer--we’ll change it to: “. . . saves her curmudgeon boss from being beaten to death by pretend muggers who were actually paid by his cheating spouse.”

From this: “A lonely dishwasher with a diseased heart saves his beautiful coworker from being raped then experiences true love for the first--and only--time in his life with her before dying.”

To this: “A divorced cashier with terminal cancer saves her curmudgeon boss from being beaten to death by pretend muggers who were actually paid by his cheating spouse, then she experiences true love for the first--and only--time in her life with him before dying.”


3. Shaun of the Dead: “two best friends . . .” Nah, let’s inject some conflict by making them: “two warring neighbors . . .” There we go. “. . . weather a zombie apocalypse together . . .” Nah to this, too; been there, seen that too many times. How about instead: “weather an alien invasion together . . . while trying to save their friends and family by rescuing them to their favorite drinking pub.” Hmm. That last bit just doesn’t sit right. So let’s change it by injecting even more conflict--small spaces always work. “. . . while trying to keep their bickering families from killing each other in the small bunker they’ve trapped themselves inside.”

From this: “Two best friends weather a zombie apocalypse together while trying to save their friends and family by rescuing them to their favorite drinking pub.”

To this: “Two warring neighbors weather an alien invasion together while trying to keep their bickering families from killing each other in the small bunker they’ve trapped themselves inside.”


4. Let the Right One In: “a bullied boy . . .” Let’s make him the bully instead, and we’ll give him an abusive alcoholic mother to explain why he’s such a bully. “an abused bully . . . makes friends with a mysterious girl who is really a serial-killer vampire.” And lets nix the vampire part. Serial killer is good enough. “An abused bully makes friends with “--and let’s add that conflict--”with his favorite torture victim whom he’s secretly in love with (or she him? or mayhaps both?), a mysterious girl who is really a serial killer.” And let’s inject one last twist. “. . . and together they plot the murder of his alcoholic mother.”

From this: “A bullied boy makes friends with a mysterious girl who is really a serial-killer vampire.”

To this: “An abused bully makes friends with his favorite torture victim whom he’s secretly in love with, a mysterious girl who is really a serial-killer, and together they plot the murder of his alcoholic mother.”


5. Fight Club: “an average guy fed up with the normal trappings of his boring life . . .” This is good, but let’s make him a Prince living a spoiled life. “A pampered Prince fed up with his spoiled life . . .” But what makes him so fed up that he would surrender a life of luxury? Hmm . . . a tyrant father could do the trick, and let’s force the Prince into action. “A pampered Prince blackmailed into joining a secret rebellion against the tyrant King becomes its leader after a change of heart and ends the oppression of his people by murdering his own father.”

From this: “An average guy fed up with the normal trappings of his boring life starts a fight club and becomes a domestic terrorist leader against the society that sickens him.”

To this: “A pampered Prince blackmailed into joining a secret rebellion against the tyrant King becomes its leader after a change of heart and ends the oppression of his people by murdering his own father.”


6. The Matrix: “a computer hacker prophesied as ‘The One’ learns he can warp reality and leads the rebellion against the machine overlords enslaving all of humanity.” Let’s change “computer hacker” to . . . oh, I don’t know . . . “a YouTuber” since everyone and their mom has a YouTube channel these days. And let’s spice it up a bit, too. “a ridiculed YouTuber infamous for his conspiracy theory videos” There we go. And we’ll cut the whole “prophesied as ‘The One’ “ part because it’s too cliche. “learns he can warp reality . . .” Let’s switch this with “learns all of his fantastic conspiracy theories are actually true” because wouldn’t that be dandy? “and leads the rebellion against the machine overlords enslaving all of humanity” we’ll change to: “when the government arrests him” And we’ll have them scrub his identity because why not? If he runs away and tries to tell anyone, he can’t even prove he exists! “then recruits him as a secret internet agent.”

From this: “A computer hacker prophesied as ‘The One’ learns he can warp reality and leads the rebellion against the machine overlords enslaving all of humanity.”

To this: “A ridiculed YouTuber infamous for his conspiracy theory videos learns all of his fantastic conspiracy theories are actually true when the government arrests him, scrubs his former identity from existence, then recruits him as a secret internet agent.”


7. First Blood (Rambo): “a veteran Green Beret is forced by a cruel Sheriff and his deputies to flee into the mountains and wage an escalating one-man war against his pursuers.” I like the “veteran Green Beret” part because it presents a variety of skills at the protagonist’s immediate disposal. But the “is force by a cruel Sheriff and his deputies to flee into the mountains” bit we’ll change to “discovers his PTSD delusions are possessing people” But how? By: “turning them into cannibal demons only he can see.” I also like the “one-man war” part but we’ll give it a creative twist. “wages a one-man holy war against the Devil” Plus, let’s make him an Atheist because of the religious ‘demon possession’ and ‘Devil’ twist so that he eventually adopts new faith because why not have a great character arc? “an Atheist veteran Green Beret.”

From this: “A veteran Green Beret is forced by a cruel Sheriff and his deputies to flee into the mountains and wage an escalating one-man war against his pursuers.”

To this: “An Atheist veteran Green Beret discovers his PTSD delusions are possessing people and turning them into cannibal demons only he can see, so he wages a one-man holy war against the Devil while discovering new faith in God.”


8. The Postman: “A nameless drifter dons a postman’s uniform and bag of mail as he begins a quest to inspire hope to the survivors living in post-apocalyptic America.” Hmm, I’m liking the nameless drifter part, but let’s inject some conflict by making him blind. “A blind drifter dons . . .” Ugh to dons. How about steals? “A blind drifter steals a postman’s uniform and bag of mail as he begins a quest to inspire hope. . .” Inspire hope? Naw, let’s make it a horror and have him instill some terror. And since he’s blind we’ll up his abilities with oversensitive hearing. “A blind drifter with oversensitive hearing steals a postman’s uniform”--forget the bag of mail bit--” and instills terror in a peaceful community . . .” But why? maybe he’s resentful. Hmmm.”. . . the peaceful community that shunned him as a child by killing their children off one by one in the dark.” We’ve cut the whole “post-apocalyptic America” part, too, because a blind killer with oversensitive hearing is interesting enough if he does his killing in the dark.

From this: “A nameless drifter dons a postman’s uniform and bag of mail as he begins a quest to inspire hope to the survivors living in post-apocalyptic America.”

To this: “A blind drifter with oversensitive hearing steals a postman’s uniform and delivers mail by day in the peaceful community that shunned him as a child while he instills terror each night by killing their children off one by one in the dark.”


9. Old School: “three friends attempt to recapture their glory days by opening up a fraternity near their alma mater.” Liking the friends recapturing their glory days vibe so we’ll keep it, but the whole fraternity thing can hike it down the trail--get outta here! And we’ll switch the bland description of just “friends” to “former high school football rivals” so now we have: “two former high school football rivals attempt to recapture their glory days by . . .” Hmm, but how do they do it now that they’re older and out of shape? We’ll make them coaches. And what are the stakes? Oh, I know! They’re both married to their high school sweethearts (and let’s also make them rivals as well to increase the conflict) and the loser has to divorce his wife! Now dems sum stakes!

From this: “Three friends attempt to recapture their glory days by opening up a fraternity near their alma mater.”

To this: “Two former high school football rivals coach opposing teams in a high-stakes football game with the agreement that the loser coach divorces his wife.”


10. Big Trouble in Little China: “A rough-and-tumble trucker helps rescue his friend’s fiance from an ancient sorcerer in a supernatural battle beneath Chinatown.” Let’s keep the “rough-and-tumble trucker” part for starts, but change the “helps rescue his friend’s fiance” to “discovers a sex trafficking ring among his trucker friends” for added twist and conflict, and we’ll change the sorcerer and supernatural” bit to something more sinister though still supernatural, like, uhm . . . vampires!

From this: “A rough-and-tumble trucker helps rescue his friend’s fiance from an ancient sorcerer in a supernatural battle beneath Chinatown.”

To this: “ A rough-and-tumble trucker accepts a new job only to discover a sex trafficking ring among his trucker friends who are really vampires.”


See how easy that was?
Ten stolen plots abstracted into ten new stories ready to be written!
If you’re fresh out of ideas then just take one from someone else, apply your own unique creative twist and viola! You’ve got yourself a new story aching to be written and nobody’s the wiser that you borrowed it because you’re a crafty thief who abstracts instead of steals or even worse plagiarizes. And the best part about this method is that there exists an endless variety of movies and novels from which you can pick and choose then abstract to your little writerly heart’s content.
Happy Writing!

Saturday, August 3, 2019

Climaxing the Midpoint . . . or The Dirty Little Secret of Patterns

I’m obsessed with plot. Have been for years. I stalk it at the grocery store. See it every time I close my eyes. Watch it lovingly from afar while it’s out for a morning jog through the park. Imagine the smell of its hair, the taste of its sweat . . . the splendid siren’s song of its screams after I follow it home then stab it three-hundred twenty-seven times in the chest with my loveknife because IF I CAN’T HAVE YOU THEN NOBODY WILL!!!
(Ahem.)
I’ve said it before and I’ll say it again: there exists only one plot in all of fiction, A Hero Goes on a Journey or A Stranger Comes to Town. The protagonist’s point of view decides which is yours. I stole this tasty tidbit from James Hudnall while perusing the interwebs years back, and it blew my mind open to endless possibilities. All the novels I’d read and all the movies I’d watched up to that point suddenly made perfect sense thereafter.

But Dwight V. Swain says there are actually three plots, centered round one driving need of the protagonist seeking:

1. Possession of something
2. Relief from something
3. Revenge for something


And Christopher Booker expands upon the singular plot theory into seven basic plots thusly:

1. Overcoming the Monster: the (good) protagonist sets out to defeat the (evil) antagonist force which threatens the protagonist and/or their homeland.
2. Rags to Riches: the poor protagonist acquires power, wealth, and/or a mate, loses it all and gains it back, growing into a changed and wiser person as a result.
3. The Quest: The protagonist and companions set out to acquire an important object or to get to a location while facing temptations and other obstacles along the way.
4. Voyage and Return: The protagonist goes to a strange land and, after overcoming the threats it poses to them, they return with experience.
5. Comedy: Light and humorous character with a happy or cheerful ending; a dramatic work in which the central motif is the triumph over adverse circumstance, resulting in a successful or happy conclusion. Though comedy is more than humor. It refers to a pattern where the conflict becomes more and more confusing, but is at last made plain in a single clarifying event. The majority of romance films fall into this category.
6. Tragedy: The protagonist’s character flaw or great mistake which is their undoing. Their unfortunate end evokes pity at their folly and the fall of a fundamentally good character.
7. Rebirth: An event forces the main character to change their ways and often become a better person.


Then there’s Ronald B. Tobias who proclaims twenty master plots:

1. Quest: The hero searches for something, someone, or somewhere. In reality, they may be searching for themselves, with the outer journey mirrored internally. They may be joined by a companion, who takes care of minor detail and whose limitations contrast with the hero’s greater qualities.
2. Adventure: The protagonist goes on an adventure, much like a quest, but with less of a focus on the end goal or the personal development of hero hero. In the adventure, there is more action for action’s sake.
3. Pursuit: In this plot, the focus is on chase, with one person chasing another (and perhaps with multiple and alternating chase). The pursued person may be often cornered and somehow escape, so that the pursuit can continue. Depending on the story, the pursued person may be caught or may escape.
4. Rescue: In the rescue, somebody is captured, who must be released by the hero or heroic party. A triangle may form between the protagonist, the antagonist and the victim. There may be a grand duel between the protagonist and antagonist, after which the victim is freed.
5. Escape: In a kind of reversal of the rescue, a person must escape, perhaps with little help from others. In this, there may well be elements of capture and unjust imprisonment. There may also be a pursuit after the escape.
6. Revenge: In the revenge plot, a wronged person seeks retribution against the person or organization which has betrayed or otherwise harmed them or loved ones, physically or emotionally. This plot depends on moral outrage for gaining sympathy from the audience.
7. The Riddle: The riddle plot entertains the audience and challenges them to find the solution before the hero, who steadily and carefully uncovers clues and hence the final solution. The story may also be spiced up with terrible consequences if the riddle is not solved in time.
8. Rivalry: In rivalry, two people or groups are set as competitors that may be good hearted or as bitter enemies. Rivals often face a zero-sum game, in which there can only be one winner, for example where they compete for a scarce resource or the heart of a single other person.
9. Underdog: The underdog plot is similar to rivalry, but where one person (usually the hero) has less advantage and might normally be expected to lose. The underdog usually wins through greater tenacity and determination (and perhaps with the help of friendly others).
10. Temptation: In the temptation plot, a person is tempted by something that, if taken, would somehow diminish them, often morally. Their battle is thus internal, fighting against their inner voices which tell them to succumb.
11. Metamorphosis: In this fantastic plot, the protagonist is physically transformed, perhaps into beast or perhaps into some spiritual or alien form. The story may then continue with the changed person struggling to be released or to use their new form for some particular purpose. Eventually, the hero is released, perhaps through some great act of love.
12. Transformation: The transformation plot leads to change of a person in some way, often driven by unexpected circumstance or event. After setbacks, the person learns and usually becomes something better.
13. Maturation: The maturation plot is a special form of transformation, in which a person grows up. The veils of younger times are lost as they learn and grow. Thus the rudderless youth finds meaning or perhaps an older person re-finds their purpose.
14. Love: The love story is a perennial tale of lovers finding one another, perhaps through a background of danger and woe. Along the way, they become separated in some way, but eventually come together in a final joyous reunion.
15. Forbidden Love: The story of forbidden love happens when lovers are breaking some social rules, such as in an adulterous relationship or worse. The story may thus turn around their inner conflicts and the effects of others discovering their tryst.
16. Sacrifice: In sacrifice, the nobler elements of the human sprit are extolled as someone gives much more than most people would give. The person may not start with the intent of personal sacrifice and may thus be an unintentional hero, thus emphasizing the heroic nature of the choice and act.
17. Discovery: The discovery plot is strongly focused on the character of the hero who discovers something great or terrible and hence must make a difficult choice. The importance of the discovery might not be known at first and the process of revelation be important to the story.
18. Wretched Excess: In stories of wretched excess, the protagonist goes beyond normally accepted behavior as the world looks on, horrified, perhaps in realization that ‘there before the grace of God go I’ and that the veneer of civilization is indeed thin.
19. Ascension: In the ascension plot, the protagonist starts in the virtual gutter, as a sinner of some kind. The plot then shows their ascension to becoming a better person, often in response to stress that would defeat a normal person. Thus they achieve deserved heroic status.
20. Descension: In the opposite to ascension, a person of initially high standing descends to the gutter and moral turpitude, perhaps sympathetically as they are unable to handle stress and perhaps just giving in to baser vices.

So who’s right and who’s wrong?
We’re all right, silly!
Because every good story possesses a minimum of 7 basic plot points, and there’s no getting around this fact of fiction. Even Pantsers write to and through them though they may not realize doing so. The structure of a story’s basic plot points is simple when you strip everything else away.
You establish the protagonist’s ordinary world so we can get to know them, otherwise we won’t empathize with them when they’re hit with the major problem or big opportunity of the inciting incident. After some personal debate, the protagonist eventually decides to act because the inciting incident has impacted their ordinary world no longer ordinary in as permanent a way as possible, leaving their old word of restrictions behind for the new world of possibilities ahead. After some fish out of water time, the protagonist makes new friends and enemies while training to develop new virtues and skills to replace old flaws and bad habits. They’re tested through a pinch point, because the new skills and virtues need proof of their worthiness while the old flaws and bad habits they replace need proof of their worthlessness. The protagonist enjoys a midpoint victory in brazen display of their character growth thus far . . . soon undermined by the midpoint reversal of a key revelation which raises the stakes for all involved in the story’s main conflict as well as shifts the protagonist from Reaction (not in control of the conflict) to Proaction (taking control of the conflict) from this moment forward. But now the antagonist is on to them and enemies close in while the protagonist’s team of allies suffer internal dissension until someone precious to the protagonist is captured or killed and/or something precious to the protagonist is taken or destroyed during the punch point and protagonist’s all is lost where the antagonist seemingly wins. But the protagonist’s lowly depression ends when they are struck by a jolting bolt of inspiration to continue one last assault against the antagonist because they refuse to accept the misery of their new stasis. So they rally the surviving troops, tool up, storm the castle, and allies of the protagonist and minions of the antagonist are eliminated because war is hell with many casualties. The protagonist confronts the antagonist one-on-one as only the protagonist can and either defeats the antagonist or dies trying. The end.
That’s plot in a nutshell.
Not much to it, really.
And it describes 99% of every story you’ve ever read or watched or heard because it’s the most logical and dramatic way to introduce conflict, complicate it, then resolve it.
But maybe you’re staring at a blank page and have no idea where to begin.
No prob, Bob.
Happens to the best of us.
The above “nutshell” can be broken down into the 7 basic plot points all good stories possess. They’ve been around for hundreds of years, and if you’re not familiar with them then I suggest you introduce yourself now:

1. Inciting Incident
2. Plot Turn 1
3. Pinch Point 1
4. Midpoint
5. Pinch Point 2
6. Plot Turn 2
7. Resolution

I’m a weightlifter. Have been since I was the spry young age of twenty. And there’s a wise old saying when it comes to the Iron Game that goes a little something like this: “There’s nothing new when it comes to picking up heavy shit.” You see, eager young bucks all full of beans and looking to pack on pounds of muscle will come across a new-to-them lifting routine thinking they just discovered the greatest thing since sliced bread. But us veterans know the better because we’ve seen it all before. Been there, done that. What comes around goes around then eventually comes back around. “New” routines are only new to the young and ignorant. If you lift and live long enough, you see the same old tried and true routines gain popularity then fall out of fashion for a time only to become popular again years later. Same old same old.
And the same holds true for writing.
There is nothing new about these 7 basic plot points. Every so often a successful author is asked how they write so well and they reply with their personal take on the Basic 7, and for some reason they’re credited with discovering a newfangled system of plotting stories as if they came up with the concept themselves--which they didn’t. Claiming you invented the Basic 7 is like claiming you invented writing interesting lies then calling them stories. You didn’t so stop embarrassing yourself.

The Basic 7 are divided into Acts thusly:

ACT 1
1. Inciting Incident
2. Plot Turn 1

ACT 2
3. Pinch Point 1
4. Midpoint
5. Pinch Point 2
6. Plot Turn 2

ACT 3
7. Resolution

Personally, I prefer calling Pinch Point 2 the Punch Point because it’s a stronger version of Pinch Point 1. During Pinch Point 1 (or just the Pinch Point) imagine the antagonist sneaking up behind the protagonist and pinching them on the rump in reminder of the story’s main conflict, whereas during the Punch Point imagine the antagonist marching right up to the protagonist and punching them in the face. Because that’s what pinch points really are, the antagonist flexing their muscles against the protagonist in reminder of the story’s main conflict and the death stakes involved (physical, professional, or psychological) if the protagonist fails to obtain or achieve their goal.
But the Plotter I am, the Basic 7 are neither detailed nor descriptive enough for me; I prefer to make things my own thusly:





Nothing new in what I’ve done. All I did was change some letters around and add an extra stage to Act 3 because “Resolution” can contain any number of events, namely the Crisis and Climax before it as well as the fact that all remaining subplots outside the protagonist must be concluded before the big one-on-one protagonist vs. antagonist showdown. And I split Act 2 in half because the events comprising Act 2A and Act 2B are opposites. Imagine being poor (Act 1) then winning the lottery (Inciting Incident). During Act 2A you have a buttload of money and enjoy spending it, living the high life while all the wonderful charms of being filthy rich are on full display. Then comes the Midpoint Twist ushering in Act 2B where you then learn all the problems having such wealth eventually brings with angry friends and family wanting to borrow money they did nothing to earn, thieves stealing from you, people using you, bills flooding in from all the things you carelessly bought, taxes and such. But I digress . . .
You present the protagonist’s ordinary world through Old World Stasis so we can empathize with them when they’re hit with the Inciting Incident which changes their ordinary world no longer ordinary into New World Flux. After some personal debate, the protagonist decides to act, causing Plot Turn 1 while venturing from Act 1 into Act 2, leaving their old world of restrictions behind for the new world of possibilities ahead. Things Come Together for the protagonist as they make new friends and enemies while training and progressing toward resolving the story’s main conflict, of which they are reminded through the Pinch Point splitting the activities of their progress. Eventually they earn a False Victory at the Midpoint, then a TWIST of new revelation strikes them, raising the stakes while flipping that internal protagonist switch from Reaction (not in control of the conflict) to Proaction (taking control of the conflict). But the antagonist is fully aware of their protagonist problem now, and Things Fall Apart for the protagonist through internal dissension while external enemies close in. Smack in the middle comes the hot beefy injection of the Punch Point, then the protagonist suffers a False Defeat where the antagonist seemingly wins . . . until they are hit with the inspiration to continue one last assault against the antagonist and by doing so cause Plot Turn 2, leaving Act 2 behind for Act 3. During the Resolution the protagonist executes their final plan in a False Solution that brings them closer to defeating the antagonist. Allies of the protagonist and minions of the antagonist are eliminated (the False Solution is where all remaining subplots outside the protagonist must be resolved) because the protagonist must confront the antagonist one-on-one as only the protagonist can. Then comes the True Resolution where the protagonist applies all they’ve learned through their story’s journey and either defeats the antagonist or dies trying. The end.
So now what?
That blank page of yours hasn’t change yet, has it?
Well, patterns exist in writing same as they exist in nature. Spirals are a common pattern found in nature. In hurricanes and galaxies, and even in our own DNA double helix. Spirals also exist in stories. During the Things Come Together stage (split by the Pinch Point) it’s an upward spiral of progress and fortune for the protagonist. And during the Things Fall Apart stage (split by the Punch Point) it’s reversed as a downward spiral of regression and misfortune.
But enough about spirals.
A common pattern in story is the Midpoint to Climax pattern. You see, the Midpoint and Climax of a story parallel each other. A happy Midpoint and thus triumphant Climax are separated by an unhappy All Is Lost between for emotional contrast. And an unhappy Midpoint and thus a tragic Climax are separated by a happy All Is Joy between for same reasons.
False Victory Midpoint --> All Is Lost --> Triumphant Climax.
And same goes for the opposite.
False Defeat Midpoint --> All Is Joy --> Tragic Climax.
But the pattern doesn’t end there, my ugly friend.
Satisfying stories come full circle, their beginning and ending mirroring each other by contrast as proof of the protagonist’s change earned through character growth, otherwise the events of the story are rendered meaningless because they’ve provided no lasting effect.
Triumphant Climax = an unhappy protagonist leading a dissatisfying life at the beginning.
Tragic Climax = a happy protagonist leading a satisfying life at the beginning.
And by equal contrast you want to hit your happy protagonist with a major problem as their inciting incident, whereas you hit your unhappy protagonist with a big opportunity as their inciting incident. Because stories are an emotional rollercoaster of highs and lows.
Unhappy Protagonist --> Big Opportunity --> False Victory Midpoint --> All Is Lost --> Triumphant Climax.
Happy Protagonist --> Major Problem --> False Defeat Midpoint --> All Is Joy --> Tragic Climax.
Now you want to separate the Big Opportunity and False Victory Midpoint with contrasting emotion same as you did the False Victory Midpoint and its Triumphant Climax, so you stick in a Minor All Is Lost to split the feels. And you do the same with the Major Problem and False Defeat Midpoint, splicing in a Minor All Is Joy between.

The Triumphant Protagonist:
1. Unhappy Protagonist
2. Big Opportunity
3. Minor All Is Lost
4. False Victory Midpoint
5. Major All Is Lost
6. Triumphant Climax

The Tragic Protagonist:
1. Happy Protagonist
2. Major Problem
3. Minor All Is Joy
4. False Defeat Midpoint
5. Major All Is Joy
6. Tragic Climax

But you still need to split the drama feels even further:

The Triumphant Protagonist:
1. Unhappy Protagonist
2. Big Opportunity
3. Minor All Is Lost
4. False Victory Midpoint
5. Major All Is Lost
6. Inspiration
7. False Defeat
8. Triumphant Climax

The Tragic Protagonist:
1. Happy Protagonist
2. Major Problem
3. Minor All Is Joy
4. False Defeat Midpoint
5. Major All Is Joy
6. Crisis
7. False Victory
8. Tragic Climax

See now how the rollercoaster of emotions flows?

Triumph / Tragedy
1. Unhappy / Happy
2. Happy / Unhappy
3. Unhappy / Happy
4. Happy / Unhappy
5. Unhappy / Happy
6. Happy / Unhappy
7. Unhappy / Happy
8. Happy / Unhappy

These are not the only two patterns of plot, though they are the most prevalent so they’re good enough for the girls I go with. And I’ve dwindled them down to 6 plot points, adding one in before the Inciting Incident while leaving the 2 Plot Turns out because Plot Turns are the protagonist’s obvious decision to act and are, well, obvious from their surrounding events as well they depend solely on your particular protagonist and their particular story. Plot Turn 1 (better named the Physical Crossing because the protagonist physically leaves the “old” world of restrictions behind that is Act 1 for the “new” world of possibilities ahead that is Act 2) depends on the Inciting Incident preceding it, and Plot Turn 2 (better named the Spiritual Crossing because the protagonist finally reaches their epiphany point of true self-awareness and leaves their new “old” world of Act 2 behind for the “new” defeat-the-antagonist-or-die-trying world of Act 3 ahead that ends in triumph or tragedy permanence) depends on the Major All Is Lost or All Is Joy preceding it. For ease of reference:

1. Unhappy/Happy Protagonist = PROTAGONIST’S LIFE BEFORE THE INCITING INCIDENT
2. Big Opportunity/Major Problem = INCITING INCIDENT
*(Plot Turn 1, or Physical Crossing: protagonist’s decision to act, leaving Act 1 behind for Act 2)
3. Minor All Is Lost/ Minor All Is Joy = PINCH POINT
4. False Victory Midpoint/False Defeat Midpoint = MIDPOINT
5. Major All Is Lost/Major All Is Joy = PUNCH POINT
*(Plot Turn 2, or Spiritual Crossing: protagonist’s decision to act, leaving Act 2 behind for Act 3)
6. Triumphant Climax/ Tragic Climax = RESOLUTION

Now, I want you to grab some index cards. Atop two write #1A and #1B, then on the first write Happy Protagonist, the second write Unhappy Protagonist. Your next two sets of cards you write . . . I’ll just show you below:

#1A. Happy Protagonist
#1B. Unhappy Protagonist

#2A. Major Problem
#2B. Big Opportunity

#3A. Minor All Is Joy
#3B. Minor All Is Lost

#4A. False Defeat Midpoint
#4B. False Victory Midpoint

#5A. Major All Is Joy
#5B. Major All Is Lost

#6A. Tragic Climax
#6B. Triumphant Climax

These are your writer flashcards. Keep them handy because the next time your drunk muse vomits an awesome scene into your brain I want you to take out your flashcards and find which card best suits said scene. After deciding on the particular card, you can then work backwards and forwards while fleshing out your next great novel-to-be by using the other flashcards as prompts.
Your happy-go-lucky protagonist comes home from work early and finds her husband wrestling in bed with her best friend? Sounds like a “Major Problem” to me! Though to you and your story it may be a “Major All Is Lost” or a “False Defeat Midpoint.”
Hungover Harry shambles in to work one bleary-eyed morning and gets that raise he’s been begging for because his tyrant boss died from a fatal heart attack mid-cheeseburger the night before? Sounds like a “Big Opportunity” to me! Though to you and your story it may be a “Minor All Is Joy” or a “False Victory Midpoint.”
No one is holding a loaded gun to your head and demanding you think to formula either. Go ahead and mix your flashcards up. Change and rearrange them to suit your imagination. You prefer a Happy Protagonist to receive a Big Opportunity instead of a Major Problem as their Inciting Incident? Nothing is stopping you but time and the effort of writing as much yourself.
Maybe you hate my suggestions and wish to stick to the Basic 7. Okay. Then make new flashcards and use those as your writing prompts. I live in Ohio, I’m lazy, and I have chronic asthma, so I’m not going to hike to where you live and murder you in your sleep if you ignore my advice. And frankly I don’t care because I have my own novels to write.
Just thought up a bored secretary who hates her job and so moonlights as a daring jewel thief? Put ‘er down for flashcard #1 then dream up a Major Problem or Big Opportunity to hit her with as the Inciting Incident that rocks her world with change--because that’s what an Inciting Incident is: change to the protagonist’s normal stasis in as permanent a way as you can make it. Maybe she’s fired for slacking on the job because she’s tired from her nights spent burgling and her story tells the tale of learning humility while surviving homeless on the streets. Maybe she’s caught and arrested and her story turns into a prison tale of redemption. Maybe she robs the most handsome man she’s ever seen and her story becomes the tale of an obsessed stalker who murders the wife in the hopes of replacing her. Or maybe you want the bored secretary turning daring thief at the Midpoint instead, preferring a slow burn and build-up to her nightly escapades. Have at it, Hoss.
The possibilities are endless, limited only by your imagination.
Plot isn’t paint-by-numbers no matter what most Pantsers claim. I’ve found those who speak ill of plot are also those who want you to believe they are geniuses, hoping others view them as the “tortured artist” writers we often see in movies who are struck with wonderful writing epiphanies only their superior brains can comprehend then translate to page for us lesser beings to enjoy.
That’s arrogant bunk.
Movies exaggerate because they’re made to entertain and for earning millions of moola, and the fact is most Pantsers plot even if they aren’t aware of it. They may not write everything down beforehand like Plotters prefer, but they’ll often sit in ponder for hours before writing what happens next.
NEWS FLASH: thinking IS plotting.
However you select your writer flashcards, keep them handy for when that next great jolt of inspiration strikes (like it should your protagonist moments before their Spiritual Crossing). Choose a plot point then build your story around it.
Because failing to plan is planning to fail.
Happy writing!

The Most Important Plot Point . . . or Why the Key Event is so damn Important! (part four)

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