Saturday, August 3, 2019

Climaxing the Midpoint . . . or The Dirty Little Secret of Patterns

I’m obsessed with plot. Have been for years. I stalk it at the grocery store. See it every time I close my eyes. Watch it lovingly from afar while it’s out for a morning jog through the park. Imagine the smell of its hair, the taste of its sweat . . . the splendid siren’s song of its screams after I follow it home then stab it three-hundred twenty-seven times in the chest with my loveknife because IF I CAN’T HAVE YOU THEN NOBODY WILL!!!
(Ahem.)
I’ve said it before and I’ll say it again: there exists only one plot in all of fiction, A Hero Goes on a Journey or A Stranger Comes to Town. The protagonist’s point of view decides which is yours. I stole this tasty tidbit from James Hudnall while perusing the interwebs years back, and it blew my mind open to endless possibilities. All the novels I’d read and all the movies I’d watched up to that point suddenly made perfect sense thereafter.

But Dwight V. Swain says there are actually three plots, centered round one driving need of the protagonist seeking:

1. Possession of something
2. Relief from something
3. Revenge for something


And Christopher Booker expands upon the singular plot theory into seven basic plots thusly:

1. Overcoming the Monster: the (good) protagonist sets out to defeat the (evil) antagonist force which threatens the protagonist and/or their homeland.
2. Rags to Riches: the poor protagonist acquires power, wealth, and/or a mate, loses it all and gains it back, growing into a changed and wiser person as a result.
3. The Quest: The protagonist and companions set out to acquire an important object or to get to a location while facing temptations and other obstacles along the way.
4. Voyage and Return: The protagonist goes to a strange land and, after overcoming the threats it poses to them, they return with experience.
5. Comedy: Light and humorous character with a happy or cheerful ending; a dramatic work in which the central motif is the triumph over adverse circumstance, resulting in a successful or happy conclusion. Though comedy is more than humor. It refers to a pattern where the conflict becomes more and more confusing, but is at last made plain in a single clarifying event. The majority of romance films fall into this category.
6. Tragedy: The protagonist’s character flaw or great mistake which is their undoing. Their unfortunate end evokes pity at their folly and the fall of a fundamentally good character.
7. Rebirth: An event forces the main character to change their ways and often become a better person.


Then there’s Ronald B. Tobias who proclaims twenty master plots:

1. Quest: The hero searches for something, someone, or somewhere. In reality, they may be searching for themselves, with the outer journey mirrored internally. They may be joined by a companion, who takes care of minor detail and whose limitations contrast with the hero’s greater qualities.
2. Adventure: The protagonist goes on an adventure, much like a quest, but with less of a focus on the end goal or the personal development of hero hero. In the adventure, there is more action for action’s sake.
3. Pursuit: In this plot, the focus is on chase, with one person chasing another (and perhaps with multiple and alternating chase). The pursued person may be often cornered and somehow escape, so that the pursuit can continue. Depending on the story, the pursued person may be caught or may escape.
4. Rescue: In the rescue, somebody is captured, who must be released by the hero or heroic party. A triangle may form between the protagonist, the antagonist and the victim. There may be a grand duel between the protagonist and antagonist, after which the victim is freed.
5. Escape: In a kind of reversal of the rescue, a person must escape, perhaps with little help from others. In this, there may well be elements of capture and unjust imprisonment. There may also be a pursuit after the escape.
6. Revenge: In the revenge plot, a wronged person seeks retribution against the person or organization which has betrayed or otherwise harmed them or loved ones, physically or emotionally. This plot depends on moral outrage for gaining sympathy from the audience.
7. The Riddle: The riddle plot entertains the audience and challenges them to find the solution before the hero, who steadily and carefully uncovers clues and hence the final solution. The story may also be spiced up with terrible consequences if the riddle is not solved in time.
8. Rivalry: In rivalry, two people or groups are set as competitors that may be good hearted or as bitter enemies. Rivals often face a zero-sum game, in which there can only be one winner, for example where they compete for a scarce resource or the heart of a single other person.
9. Underdog: The underdog plot is similar to rivalry, but where one person (usually the hero) has less advantage and might normally be expected to lose. The underdog usually wins through greater tenacity and determination (and perhaps with the help of friendly others).
10. Temptation: In the temptation plot, a person is tempted by something that, if taken, would somehow diminish them, often morally. Their battle is thus internal, fighting against their inner voices which tell them to succumb.
11. Metamorphosis: In this fantastic plot, the protagonist is physically transformed, perhaps into beast or perhaps into some spiritual or alien form. The story may then continue with the changed person struggling to be released or to use their new form for some particular purpose. Eventually, the hero is released, perhaps through some great act of love.
12. Transformation: The transformation plot leads to change of a person in some way, often driven by unexpected circumstance or event. After setbacks, the person learns and usually becomes something better.
13. Maturation: The maturation plot is a special form of transformation, in which a person grows up. The veils of younger times are lost as they learn and grow. Thus the rudderless youth finds meaning or perhaps an older person re-finds their purpose.
14. Love: The love story is a perennial tale of lovers finding one another, perhaps through a background of danger and woe. Along the way, they become separated in some way, but eventually come together in a final joyous reunion.
15. Forbidden Love: The story of forbidden love happens when lovers are breaking some social rules, such as in an adulterous relationship or worse. The story may thus turn around their inner conflicts and the effects of others discovering their tryst.
16. Sacrifice: In sacrifice, the nobler elements of the human sprit are extolled as someone gives much more than most people would give. The person may not start with the intent of personal sacrifice and may thus be an unintentional hero, thus emphasizing the heroic nature of the choice and act.
17. Discovery: The discovery plot is strongly focused on the character of the hero who discovers something great or terrible and hence must make a difficult choice. The importance of the discovery might not be known at first and the process of revelation be important to the story.
18. Wretched Excess: In stories of wretched excess, the protagonist goes beyond normally accepted behavior as the world looks on, horrified, perhaps in realization that ‘there before the grace of God go I’ and that the veneer of civilization is indeed thin.
19. Ascension: In the ascension plot, the protagonist starts in the virtual gutter, as a sinner of some kind. The plot then shows their ascension to becoming a better person, often in response to stress that would defeat a normal person. Thus they achieve deserved heroic status.
20. Descension: In the opposite to ascension, a person of initially high standing descends to the gutter and moral turpitude, perhaps sympathetically as they are unable to handle stress and perhaps just giving in to baser vices.

So who’s right and who’s wrong?
We’re all right, silly!
Because every good story possesses a minimum of 7 basic plot points, and there’s no getting around this fact of fiction. Even Pantsers write to and through them though they may not realize doing so. The structure of a story’s basic plot points is simple when you strip everything else away.
You establish the protagonist’s ordinary world so we can get to know them, otherwise we won’t empathize with them when they’re hit with the major problem or big opportunity of the inciting incident. After some personal debate, the protagonist eventually decides to act because the inciting incident has impacted their ordinary world no longer ordinary in as permanent a way as possible, leaving their old word of restrictions behind for the new world of possibilities ahead. After some fish out of water time, the protagonist makes new friends and enemies while training to develop new virtues and skills to replace old flaws and bad habits. They’re tested through a pinch point, because the new skills and virtues need proof of their worthiness while the old flaws and bad habits they replace need proof of their worthlessness. The protagonist enjoys a midpoint victory in brazen display of their character growth thus far . . . soon undermined by the midpoint reversal of a key revelation which raises the stakes for all involved in the story’s main conflict as well as shifts the protagonist from Reaction (not in control of the conflict) to Proaction (taking control of the conflict) from this moment forward. But now the antagonist is on to them and enemies close in while the protagonist’s team of allies suffer internal dissension until someone precious to the protagonist is captured or killed and/or something precious to the protagonist is taken or destroyed during the punch point and protagonist’s all is lost where the antagonist seemingly wins. But the protagonist’s lowly depression ends when they are struck by a jolting bolt of inspiration to continue one last assault against the antagonist because they refuse to accept the misery of their new stasis. So they rally the surviving troops, tool up, storm the castle, and allies of the protagonist and minions of the antagonist are eliminated because war is hell with many casualties. The protagonist confronts the antagonist one-on-one as only the protagonist can and either defeats the antagonist or dies trying. The end.
That’s plot in a nutshell.
Not much to it, really.
And it describes 99% of every story you’ve ever read or watched or heard because it’s the most logical and dramatic way to introduce conflict, complicate it, then resolve it.
But maybe you’re staring at a blank page and have no idea where to begin.
No prob, Bob.
Happens to the best of us.
The above “nutshell” can be broken down into the 7 basic plot points all good stories possess. They’ve been around for hundreds of years, and if you’re not familiar with them then I suggest you introduce yourself now:

1. Inciting Incident
2. Plot Turn 1
3. Pinch Point 1
4. Midpoint
5. Pinch Point 2
6. Plot Turn 2
7. Resolution

I’m a weightlifter. Have been since I was the spry young age of twenty. And there’s a wise old saying when it comes to the Iron Game that goes a little something like this: “There’s nothing new when it comes to picking up heavy shit.” You see, eager young bucks all full of beans and looking to pack on pounds of muscle will come across a new-to-them lifting routine thinking they just discovered the greatest thing since sliced bread. But us veterans know the better because we’ve seen it all before. Been there, done that. What comes around goes around then eventually comes back around. “New” routines are only new to the young and ignorant. If you lift and live long enough, you see the same old tried and true routines gain popularity then fall out of fashion for a time only to become popular again years later. Same old same old.
And the same holds true for writing.
There is nothing new about these 7 basic plot points. Every so often a successful author is asked how they write so well and they reply with their personal take on the Basic 7, and for some reason they’re credited with discovering a newfangled system of plotting stories as if they came up with the concept themselves--which they didn’t. Claiming you invented the Basic 7 is like claiming you invented writing interesting lies then calling them stories. You didn’t so stop embarrassing yourself.

The Basic 7 are divided into Acts thusly:

ACT 1
1. Inciting Incident
2. Plot Turn 1

ACT 2
3. Pinch Point 1
4. Midpoint
5. Pinch Point 2
6. Plot Turn 2

ACT 3
7. Resolution

Personally, I prefer calling Pinch Point 2 the Punch Point because it’s a stronger version of Pinch Point 1. During Pinch Point 1 (or just the Pinch Point) imagine the antagonist sneaking up behind the protagonist and pinching them on the rump in reminder of the story’s main conflict, whereas during the Punch Point imagine the antagonist marching right up to the protagonist and punching them in the face. Because that’s what pinch points really are, the antagonist flexing their muscles against the protagonist in reminder of the story’s main conflict and the death stakes involved (physical, professional, or psychological) if the protagonist fails to obtain or achieve their goal.
But the Plotter I am, the Basic 7 are neither detailed nor descriptive enough for me; I prefer to make things my own thusly:





Nothing new in what I’ve done. All I did was change some letters around and add an extra stage to Act 3 because “Resolution” can contain any number of events, namely the Crisis and Climax before it as well as the fact that all remaining subplots outside the protagonist must be concluded before the big one-on-one protagonist vs. antagonist showdown. And I split Act 2 in half because the events comprising Act 2A and Act 2B are opposites. Imagine being poor (Act 1) then winning the lottery (Inciting Incident). During Act 2A you have a buttload of money and enjoy spending it, living the high life while all the wonderful charms of being filthy rich are on full display. Then comes the Midpoint Twist ushering in Act 2B where you then learn all the problems having such wealth eventually brings with angry friends and family wanting to borrow money they did nothing to earn, thieves stealing from you, people using you, bills flooding in from all the things you carelessly bought, taxes and such. But I digress . . .
You present the protagonist’s ordinary world through Old World Stasis so we can empathize with them when they’re hit with the Inciting Incident which changes their ordinary world no longer ordinary into New World Flux. After some personal debate, the protagonist decides to act, causing Plot Turn 1 while venturing from Act 1 into Act 2, leaving their old world of restrictions behind for the new world of possibilities ahead. Things Come Together for the protagonist as they make new friends and enemies while training and progressing toward resolving the story’s main conflict, of which they are reminded through the Pinch Point splitting the activities of their progress. Eventually they earn a False Victory at the Midpoint, then a TWIST of new revelation strikes them, raising the stakes while flipping that internal protagonist switch from Reaction (not in control of the conflict) to Proaction (taking control of the conflict). But the antagonist is fully aware of their protagonist problem now, and Things Fall Apart for the protagonist through internal dissension while external enemies close in. Smack in the middle comes the hot beefy injection of the Punch Point, then the protagonist suffers a False Defeat where the antagonist seemingly wins . . . until they are hit with the inspiration to continue one last assault against the antagonist and by doing so cause Plot Turn 2, leaving Act 2 behind for Act 3. During the Resolution the protagonist executes their final plan in a False Solution that brings them closer to defeating the antagonist. Allies of the protagonist and minions of the antagonist are eliminated (the False Solution is where all remaining subplots outside the protagonist must be resolved) because the protagonist must confront the antagonist one-on-one as only the protagonist can. Then comes the True Resolution where the protagonist applies all they’ve learned through their story’s journey and either defeats the antagonist or dies trying. The end.
So now what?
That blank page of yours hasn’t change yet, has it?
Well, patterns exist in writing same as they exist in nature. Spirals are a common pattern found in nature. In hurricanes and galaxies, and even in our own DNA double helix. Spirals also exist in stories. During the Things Come Together stage (split by the Pinch Point) it’s an upward spiral of progress and fortune for the protagonist. And during the Things Fall Apart stage (split by the Punch Point) it’s reversed as a downward spiral of regression and misfortune.
But enough about spirals.
A common pattern in story is the Midpoint to Climax pattern. You see, the Midpoint and Climax of a story parallel each other. A happy Midpoint and thus triumphant Climax are separated by an unhappy All Is Lost between for emotional contrast. And an unhappy Midpoint and thus a tragic Climax are separated by a happy All Is Joy between for same reasons.
False Victory Midpoint --> All Is Lost --> Triumphant Climax.
And same goes for the opposite.
False Defeat Midpoint --> All Is Joy --> Tragic Climax.
But the pattern doesn’t end there, my ugly friend.
Satisfying stories come full circle, their beginning and ending mirroring each other by contrast as proof of the protagonist’s change earned through character growth, otherwise the events of the story are rendered meaningless because they’ve provided no lasting effect.
Triumphant Climax = an unhappy protagonist leading a dissatisfying life at the beginning.
Tragic Climax = a happy protagonist leading a satisfying life at the beginning.
And by equal contrast you want to hit your happy protagonist with a major problem as their inciting incident, whereas you hit your unhappy protagonist with a big opportunity as their inciting incident. Because stories are an emotional rollercoaster of highs and lows.
Unhappy Protagonist --> Big Opportunity --> False Victory Midpoint --> All Is Lost --> Triumphant Climax.
Happy Protagonist --> Major Problem --> False Defeat Midpoint --> All Is Joy --> Tragic Climax.
Now you want to separate the Big Opportunity and False Victory Midpoint with contrasting emotion same as you did the False Victory Midpoint and its Triumphant Climax, so you stick in a Minor All Is Lost to split the feels. And you do the same with the Major Problem and False Defeat Midpoint, splicing in a Minor All Is Joy between.

The Triumphant Protagonist:
1. Unhappy Protagonist
2. Big Opportunity
3. Minor All Is Lost
4. False Victory Midpoint
5. Major All Is Lost
6. Triumphant Climax

The Tragic Protagonist:
1. Happy Protagonist
2. Major Problem
3. Minor All Is Joy
4. False Defeat Midpoint
5. Major All Is Joy
6. Tragic Climax

But you still need to split the drama feels even further:

The Triumphant Protagonist:
1. Unhappy Protagonist
2. Big Opportunity
3. Minor All Is Lost
4. False Victory Midpoint
5. Major All Is Lost
6. Inspiration
7. False Defeat
8. Triumphant Climax

The Tragic Protagonist:
1. Happy Protagonist
2. Major Problem
3. Minor All Is Joy
4. False Defeat Midpoint
5. Major All Is Joy
6. Crisis
7. False Victory
8. Tragic Climax

See now how the rollercoaster of emotions flows?

Triumph / Tragedy
1. Unhappy / Happy
2. Happy / Unhappy
3. Unhappy / Happy
4. Happy / Unhappy
5. Unhappy / Happy
6. Happy / Unhappy
7. Unhappy / Happy
8. Happy / Unhappy

These are not the only two patterns of plot, though they are the most prevalent so they’re good enough for the girls I go with. And I’ve dwindled them down to 6 plot points, adding one in before the Inciting Incident while leaving the 2 Plot Turns out because Plot Turns are the protagonist’s obvious decision to act and are, well, obvious from their surrounding events as well they depend solely on your particular protagonist and their particular story. Plot Turn 1 (better named the Physical Crossing because the protagonist physically leaves the “old” world of restrictions behind that is Act 1 for the “new” world of possibilities ahead that is Act 2) depends on the Inciting Incident preceding it, and Plot Turn 2 (better named the Spiritual Crossing because the protagonist finally reaches their epiphany point of true self-awareness and leaves their new “old” world of Act 2 behind for the “new” defeat-the-antagonist-or-die-trying world of Act 3 ahead that ends in triumph or tragedy permanence) depends on the Major All Is Lost or All Is Joy preceding it. For ease of reference:

1. Unhappy/Happy Protagonist = PROTAGONIST’S LIFE BEFORE THE INCITING INCIDENT
2. Big Opportunity/Major Problem = INCITING INCIDENT
*(Plot Turn 1, or Physical Crossing: protagonist’s decision to act, leaving Act 1 behind for Act 2)
3. Minor All Is Lost/ Minor All Is Joy = PINCH POINT
4. False Victory Midpoint/False Defeat Midpoint = MIDPOINT
5. Major All Is Lost/Major All Is Joy = PUNCH POINT
*(Plot Turn 2, or Spiritual Crossing: protagonist’s decision to act, leaving Act 2 behind for Act 3)
6. Triumphant Climax/ Tragic Climax = RESOLUTION

Now, I want you to grab some index cards. Atop two write #1A and #1B, then on the first write Happy Protagonist, the second write Unhappy Protagonist. Your next two sets of cards you write . . . I’ll just show you below:

#1A. Happy Protagonist
#1B. Unhappy Protagonist

#2A. Major Problem
#2B. Big Opportunity

#3A. Minor All Is Joy
#3B. Minor All Is Lost

#4A. False Defeat Midpoint
#4B. False Victory Midpoint

#5A. Major All Is Joy
#5B. Major All Is Lost

#6A. Tragic Climax
#6B. Triumphant Climax

These are your writer flashcards. Keep them handy because the next time your drunk muse vomits an awesome scene into your brain I want you to take out your flashcards and find which card best suits said scene. After deciding on the particular card, you can then work backwards and forwards while fleshing out your next great novel-to-be by using the other flashcards as prompts.
Your happy-go-lucky protagonist comes home from work early and finds her husband wrestling in bed with her best friend? Sounds like a “Major Problem” to me! Though to you and your story it may be a “Major All Is Lost” or a “False Defeat Midpoint.”
Hungover Harry shambles in to work one bleary-eyed morning and gets that raise he’s been begging for because his tyrant boss died from a fatal heart attack mid-cheeseburger the night before? Sounds like a “Big Opportunity” to me! Though to you and your story it may be a “Minor All Is Joy” or a “False Victory Midpoint.”
No one is holding a loaded gun to your head and demanding you think to formula either. Go ahead and mix your flashcards up. Change and rearrange them to suit your imagination. You prefer a Happy Protagonist to receive a Big Opportunity instead of a Major Problem as their Inciting Incident? Nothing is stopping you but time and the effort of writing as much yourself.
Maybe you hate my suggestions and wish to stick to the Basic 7. Okay. Then make new flashcards and use those as your writing prompts. I live in Ohio, I’m lazy, and I have chronic asthma, so I’m not going to hike to where you live and murder you in your sleep if you ignore my advice. And frankly I don’t care because I have my own novels to write.
Just thought up a bored secretary who hates her job and so moonlights as a daring jewel thief? Put ‘er down for flashcard #1 then dream up a Major Problem or Big Opportunity to hit her with as the Inciting Incident that rocks her world with change--because that’s what an Inciting Incident is: change to the protagonist’s normal stasis in as permanent a way as you can make it. Maybe she’s fired for slacking on the job because she’s tired from her nights spent burgling and her story tells the tale of learning humility while surviving homeless on the streets. Maybe she’s caught and arrested and her story turns into a prison tale of redemption. Maybe she robs the most handsome man she’s ever seen and her story becomes the tale of an obsessed stalker who murders the wife in the hopes of replacing her. Or maybe you want the bored secretary turning daring thief at the Midpoint instead, preferring a slow burn and build-up to her nightly escapades. Have at it, Hoss.
The possibilities are endless, limited only by your imagination.
Plot isn’t paint-by-numbers no matter what most Pantsers claim. I’ve found those who speak ill of plot are also those who want you to believe they are geniuses, hoping others view them as the “tortured artist” writers we often see in movies who are struck with wonderful writing epiphanies only their superior brains can comprehend then translate to page for us lesser beings to enjoy.
That’s arrogant bunk.
Movies exaggerate because they’re made to entertain and for earning millions of moola, and the fact is most Pantsers plot even if they aren’t aware of it. They may not write everything down beforehand like Plotters prefer, but they’ll often sit in ponder for hours before writing what happens next.
NEWS FLASH: thinking IS plotting.
However you select your writer flashcards, keep them handy for when that next great jolt of inspiration strikes (like it should your protagonist moments before their Spiritual Crossing). Choose a plot point then build your story around it.
Because failing to plan is planning to fail.
Happy writing!

Saturday, July 6, 2019

Good King Terrance the Kind . . . or Learning From Other Writers' Mistakes

Instead of picking my nose I figured I’d pick on Terry Goodkind for awhile since I’m currently punishing myself by reading yet another one of his frustrating novels. Terry Goodkind is the author of the Sword of Truth fantasy series and if you’ve read some of my past blogs then you’re already familiar with my and Terry’s love/hate relationship. I don’t know the man personally, I’m just an annoyed reader, but I’ve had several bones to pick with Terry’s writing over the years and I’m going to pick at yet another one now for the sake of a blog post so let’s put on our snarky mean hats and get to work.
I read Terry’s Sword of Truth fantasy novels until I swore them off after reading book 13, Confessor, because I just couldn’t stand the lengthy repeat of political speeches and the profusion of Ayn Rand philosophy injected into my fantasy detachment from reality anymore. Some few years passed and I wanted some books from Amazon so I threw in two more novels by Terry with the others I bought, The Omen Machine and The First Confessor. The Omen Machine was bland but readable yet reminded me why I quit reading Goodkind in the first place, but The First Confessor . . . ugh! I barely made it through that dumpsterfire because I wanted to tear it to shreds. The boring characters drone on and on and repeat every conversation a million times (Terry is known for believing repeating the same information ad nauseam is acceptable so long as it’s worded slightly differently or if it’s another character repeating the same long-winded speech because he thinks readers are stupid hamsters and needs be told something important to the story one-hundred times over lest they forget it), let alone the complete lack of almost any action. The entire novel is basically four long conversations broken by poorly written action that goes almost nowhere fast. But I digress while I adjust my snarky mean hat accordingly . . .
A few more years later and the glutton for punishment that I am, I again picked two more novels penned by Mr. Yeard while I sought more books from Amazon (when not perusing my local used book store I usually turn to Amazon and buy two or three books I know I want then I throw in a few random books for good measure to get that tasty $25+ for free shipping because I’m a cheap bastard). I decided to go with Death’s Mistress and its sequel the Shroud of Eternity because of the controversy over one of the covers as well as I’d hoped Terry’s writing had improved with age.
Boy was I wrong.
Death’s Mistress . . . whew, where to even begin. The ending is predictable yet amazingly totally out of character (though if you’re familiar with Terry’s novels then you’re also familiar with his horrible inability to deliver satisfying endings), and coincidences rule every single event throughout the story. Someone needs a special something to diffuse a dire situation? Well lookie here, it just so happens that rare item is only a stone’s throw away despite how rare it is because PLOT! And here I’ll go into spoiler territory of Death’s Mistress because why not? It might save you some time and a few bucks:
Nicci, an evil sorceress turned good and also known as Death’s Mistress because she’s ruthlessly murdered countless thousands of innocent people in her dark past before devoting herself to the second coming of Jesus Christ Marty Stu Richard Rahl, must kill another sorceress called Life’s Mistress because thinking of better names than a third-grader would come up with is beyond Terry’s 5 second attention span and Google doesn’t exist. To do so Nicci must shoot Life’s Mistress with an arrow dipped in the heart’s blood (yes, heart’s blood, because Terry was absent during biology class and believes the human heart has different blood than the rest of the human circulatory system) of someone Nicci loves, the only problem being every 3 paragraphs of the entire novel Terry reminds us that Nicci loves no one but Richard Rahl who is many far miles away. Oh, and Nicci needs to shoot the arrow with a bow made from rare dragon’s bone--but lookie here! There just so happens to be the only place in all the whole wide world where all dragons come to die a few days’ walk away, now isn’t that conveeeeeeeenient .
Well, Terry has a solution for the heart’s blood conundrum because characters doing things completely out of character for the sake of forcing plot is never an issue for Mr. Yeard (after all, he’s the writer who fathomed such gems as having characters strip naked in the dead of winter, painting themselves white then riding into an enemy’s encampment who outnumber them a thousand to one to scare the enemy as pretend ghosts--and it works! And let’s not forget Terry’s evil incarnate “chicken that was not a chicken” or that Marty Stu Richard Rahl once carved a statue without any practice so inspiring that to gaze upon it defeats communism).
Along her journey, Nicci meets a spunky little orphan girl named Thistle who tags along. Nicci has known Thistle for about a week or so by this point and Terry has Nicci use Thistle’s heart’s blood because Death’s Mistress, the woman with a shriveled black heart who loves no one but Richard Rahl and has murdered thousands of innocent people without batting an eye, for some reason loves Thistle whom she’s known for about two weeks because Terry is still under the assumption that hack writing doesn’t include the fantasy trope that all little girls must be pure good or pure evil with no between so everyone either loves them or hates them and that’s that. But this is not surprising since Terry also still believes nobody’s ever heard of tropes and the best way to show men as evil is to have them raping or trying to rape a woman--which he proves by including rape in every one of his Sword of Truth novels, many of them multiple times. And yes, in Death’s Mistress and Shroud of Eternity Terry reminds us countless times how Nicci was raped so many times she can’t even put a number to it. It’s actually become a running joke how much Terry loves writing about rape. Go ahead, give it a quick Google.
But the nonsense doesn’t stop there. For some reason Terry has become obsessed with similes. Every few sentences in both novels everyone and everything is “like” something. Here’s just a few quick examples.

Shroud of Eternity page 409: “A rain of sharp metal quarrels peppered the rampaging bull, leaving it looking LIKE the pincushion of a greedy seamstress.”

Page 433: “Daylight spilled through cracks in the walls, and dust motes swirled in the air LIKE gold dust in a stream.”

Page 437: “Dorbo removed his whip and cracked it through the air LIKE serpentine lightning strikes.”

Page 442: “Nicci’s anger built LIKE a distant, ominous storm.”

Page 445: “Seeing Nicci, he turned to face her, a grin lighting up his face LIKE a sunrise.”

Page 459: “Nicci could sense the roiling power of the sovrena’s gift building around her LIKE a cocoon of invisible but deadly magic. Her complex tapestry of woven braids twitched and writhed LIKE snakes around her head.”

But Terry is a crafty bastard and sometimes disguises his similes thusly: Page 439: “The sovrena stared directly back, her sea-green eyes AS cold AS a howling blizzard.”

You should try and only use similes in a first draft as placement holders for better description you’ll return to putting in later but you happen to be on a hot streak of writing and so don’t want to slow down. Leaving so many in your finished manuscript (LIKE weeds in a garden, sarcasm intended) is amateurish at best. But I digress--again--while adjusting my snarky mean hat because this is not a book review and I’m not Terry’s editor.
The point of this post is to point out how one learns to better their own writing by editing the writing of other, more successful writers. Take for example this random passage from Terry Goodkind’s Shroud of Eternity (chapter 49, page 405):

Nicci hurried forward, summoning her magic, while Nathan drew his sword and kept pace with her. They heard the shouts of frightened people in the streets, the growls and roars of rampaging animals. Arriving on their heels, the wizard Quintin looked only partially dressed, and Elsa bustled up from a side street, tugging to adjust her purple robe. Damon was the last to arrive.

Bleh. Really? The above passage is fine if it’s taken from a first draft, but this is from a professionally edited and published novel.
Let me just say that along with Terry’s newfound penchant for similes, Mr. Yeard has also become obsessed with character filters. That means he describes environmental sights and sounds by having a character seeing or hearing them which filters them for you, the reader, because describing them without character filters is too much like work. Both are bad and lazy writing. So let’s break down Terry’s passage and how best to edit it, shall we?

Nicci hurried forward . . .
--Did we expect her to hurry backwards? Sideways? How else would she hurry but forward? And hurry? Seriously? There’s a plethora of options for running and you chose hurry? Thesauruses exist, Terry. Thesauruses exist.

They heard the shouts of frightened people in the streets, the growls and roars of rampaging animals.
--“They heard . . .” Character filter right on cue. Heard, saw, felt; cut these 3 unnecessary character filters from your writing and you’ll be the better for it.

Arriving on their heels, the wizard Quintin looked only partially dressed . . .
--Did he LOOK only partially dressed or was he IN FACT partially dressed? Be specific. And show, don’t tell.

Damon was the last to arrive.
--Here comes the passive train: chugga . . . chugga . . . chugga . . . choo! choo! ‘Was’ is almost always poison to damn near every sentence containing it. I believe every writer’s writing would improve 10 fold if the only thing they do is remove ‘was’ from their writing and restructure their sentences.

So now that we’ve picked at this poor passage, let’s rework it into a superior scene thusly:

Summoning her magic, Nicci sprinted toward the frightened shouts of people panicking amid rampaging animals growling and roaring in the streets. Startled, Nathan drew his sword and kept pace alongside her. Arriving on their heels, the wizard Quintin tugged at his unbuckled pants to stay them from falling, right arm flailing to achieve inside his flopping white sleeve as he fought on his shirt mid run, bare feet slapping the wet pavestones. Elsa bustled up from a side street, tugging adjustments of her disheveled purple robe. Damon arrived last.

There. Much better. Not perfect but much better than before. And it took me all of about 15 measly seconds to improve it.
Now go back, read the original passage, then read our new and better passage. I’ll wait . . . . . . see the difference? Not passive, no character filters, more descriptive and thus more visual, and though it’s not a slice of fried gold the second reads much better than the first.
Let me take off my snarky mean hat now . . . no, wait, apparently I’m unfinished.
I do apologize to Terry Goodkind for singling him out, by the by. I’m sure he’s a polite and humble man . . . even though he’s claimed in multiple interviews that he single-handedly changed the fantasy genre forever when not publicly shaming talented artists who created him excellent novel covers because Terry didn’t approve of Nicci having tall heels on her boots and so decided to embarrass the hard-working artist only doing their job instead of keeping the matter private, or better yet just shutting the **** up about it because at 69 years old Terry has yet to learn that life is unfair and we don’t always get what we want. But if you want the deets on that you’ll have to Google it yourself.
So what have we learned with all this nitpicking? Stop using character filters because better description exists, cut ‘was’ out of every sentence it poisons, never use similes because you’re not in elementary school anymore, and please oh please don’t have your characters act out of their norm for the sake of forcing plot because one little slip can ruin an entire novel.
I’ll end this post with a bit of extra advice, because some people tend to view things only in black and white. While I’ve advised you to “never” use similes in your writing, don’t take it as a commandment. I did much the same when I first began writing, reading the advice of famous authors I adored and thinking their words were written law that shall not be broken. Heck, I remember one writer advising that you should never use an exclamation point but for only once per an entire novel! Of course you can use similes in your writing, just as you will use ‘was’ because it’s impossible not to. Variety adds spice. The point of “never” is for you to develop a novice habit so when you do slip any rules you do so on purpose and not out of pure laziness.
There, rant ended and snarky mean hat removed.
I’ve come down pretty hard on Terry Goodkind in this post, but remember that he’s a seasoned veteran writer with more than 20 novels under his belt, some of them the literal size of bricks. Terry has made millions of dollars selling millions of novels and I’m just a nobody complaining on the interwebs so what do I know?
Hold on, lemme fetch my snarky mean hat again . . .
I’ll leave you with this, another example passage from Terry’s novel Shroud of Eternity where, yet again, comes his profusion of similes which run rampant throughout his recent works. Warning, spoilers ahead.

Shroud of Eternity, chapter 74, pages 604 & 605:

Before Nathan and Elsa could reach the high foyer at the front of the mansion, the wall opposite them cracked and shivered. A loud pounding blow crashed LIKE a battering ram, and the thick walls toppled. A huge figure threw stone blocks aside LIKE a squirrel scattering leaves in autumn. Nathan’s mouth dropped open in disbelief.
The mammoth warrior was LIKE an insane juggernaut smashing through the support walls.
“Dear spirits, he awakened one of the Ixax warriors!” Elsa cried. Nathan reached out an arm and swept Elsa behind him. The gigantic soldier turned the iron shell of its cauldron-sized helmet toward the sound of Nathan’s voice. Its yellow eyes blazed through the slit.
“Those things were never meant to be activated,” Elsa said. “I didn’t even know they were still alive.”
“Alive and angry it seems.” Nathan raised his hands in a placating gesture, speaking directly to the titan. “But I’m not the one who tormented you. We aren’t your enemies.”
Fifteen feet tall, the Ixax crashed through the broken stone and lumbered into the great foyer. Nathan and Elsa backed toward the vine-covered front entrance. The warrior swung its boulder-size fists, crushing one of the stone blocks into powder.
“I don’t suppose you’d listen to reason?” Nathan pleaded.
The Ixax warrior charged LIKE an angry bull the size of a mountain.
They scrambled through the spacious foyer, but Nathan knew the Ixax could easily run them down. The enormous armored warrior might merely crush them, or perhaps, LIKE a child tormenting an insect, pull them apart limb by limb.
The titan confronted one of the marble support columns that rose to the arched ceiling. It wrapped its armored arms around the column and strained, cracking the stone, uprooting the pillar LIKE an angry bear tearing up a tree.

I could go on but I’m not about to dictate the whole chapter--and yes, the entire novel reads exactly the same, rampant similes and all. Nor will I edit it because I’ve little patience for doing so and Terry doesn’t pay my bills. I will, however, point out some glaring flaws. 24 sentences containing 6 Like similes. Ugh. And believe you me there’s an abundance of more Likes if I felt like typing the entire chapter. Also, Terry already told us the Ixax stands fifteen feet tall, yet farther on he then likens it to an angry bull the size of a mountain. I don’t know about you but mountains are not a mere fifteen feet tall. Poor choice of metaphor.
Anywho. Point being even successful writers who’ve made millions of dollars selling millions of novels make glaring amateur mistakes. And some, as with Terry Goodkind, grow lazy after enjoying many successful years and so let slip an abundance of similes and other such no-no’s into their writing because, maybe, they just don’t care anymore. Crap sells--obviously--but do try and learn from their mistakes if you can help it.
Happy Writing!

Saturday, June 1, 2019

Baby Shoes For Sale . . . or How Many Words Makes a Story?


“For sale: baby shoes, never worn.”
Popularly credited to Ernest Hemingway, this six-word story is an extreme example of short fiction. It evokes wonder, presents questions, conjures possibilities . . . and all with a minuscule word count of six total words.
Which brings us to our topic for the day: word counts.
Every story has one.
So how long should your novel be?
50,000 words?
100,000?
150,000?
1,000,000?
Let's start with the standards taken from a quick fondling of Google's naughty search engine:

Micro Fiction: 100 to 500 words
Sudden Fiction: up to 750
Flash Fiction: up to 1,500
Short Story: 1,500 to 7,500
Novelette: 7,500 to 17,500
Novella: 17,500 to 40,000
Novel: 40,000 to 100,000
Tome: 100,000+ words

Sure, these figures provide a general idea of their total word count, but what about by genre?

Commercial and literary novels: 80,000 to 100,000
Middle grade: 20,000 to 55,000
Young adult: 55,000 to 80,000
Western: 45,000 to 75,000
Mystery: 75,000 to 100,000
Memoir: 80,000 to 90,000
Romance: 80,000 to 100,000
Thriller: 90,000 to 100,000
Science Fiction and Fantasy: 100,000 to 115,000+
*and the general fiction sweet spot: 80,000 to 90,000

How about by author?

The First Law series by Joe Abercrombie:
The Blade Itself: 191,000
Before They Are Hanged: 196,000
Last Argument of Kings: 231,000

Lord of the Rings series by J. R. R. Tolkien:
The Hobbit: 95,000
The Fellowship of the Ring: 186,000
The Two Towers: 154,000
The Return of the King: 130,000

A Song of Ice and Fire series by George R. R. Martin:
A Game of Thrones: 298,000
A Clash of Kings: 326,000
A Storm of Swords: 424,000
A Feast for Crows: 300,000
A Dance with Dragons: 422,000

Harry Potter series by J.K. Rowling:
Harry Potter and the Philosopher's Stone (revised title is ...and the Sorcerer's Stone): 78,000
Harry Potter and the Chamber of Secrets: 85,000
Harry Potter and the Prisoner of Azkaban: 107,000
Harry Potter and the Goblet of Fire: 191,000
Harry Potter and the Order of the Phoenix: 257,000
Harry Potter and the Half-Blood Prince: 170,000
Harry Potter and the Deathly Hallows: 198,000

The Dark Tower series by Stephen King:
The Little Sisters of Eluria: 23,000
The Dark Tower: The Gunslinger: 55,000
The Dark Tower 2: The Drawing of the Three: 125,000
The Dark Tower 3: The Waste Lands: 173,000
The Dark Tower 4: Wizard and Glass: 255,000
The Dark Tower 4.5: The Wind Through the Keyhole: 92,000
The Dark Tower 5: Wolves of the Calla: 242,000
The Dark Tower 6: Song of Susannah: 118,000
The Dark Tower 7: The Dark Tower: 272,000

Malazan Book of the Fallen series by Steven Erikson:
Gardens of the Moon: 209,000
Deadhouse Gates: 272,000
Memories of Ice: 358,000
House of Chains: 306,000
Midnight Tides: 270,000
The Bonehunters: 365,000
Reaper’s Gale: 386,000
Toll the Hounds: 392,000
Dust of Dreams: 382,000
The Crippled God: 385,000

The Wheel of Time series by Robert Jordan (finished by Brandon Sanderson):
The Eye of the World: 305,900
The Great Hunt: 267,000
The Dragon Reborn: 250,000
The Shadow Rising: 394,000
The Fires of Heaven: 354,000
The Lord of Chaos: 389,000
A Crown of Swords: 295,000
The Path of Daggers: 226,000
Winter’s Heart: 238,000
Crossroads of Twilight: 271,000
Knife of Dreams: 315,000
The Gathering Storm: 303,000
Towers of Midnight: 325,000

The Sword of Truth series by Terry Goodkind:
The First Confessor: 163,000
Debt of Bones: 28,000
Wizard's First Rule: 296,000
Stone of Tears: 335,000
Blood of the Fold: 194,000
Temple of the Winds: 251,000
Soul of the Fire: 211,000
Faith of the Fallen: 261,000
The Pillars of Creation: 194,000
Naked Empire: 195,000
Chainfire: 198,000
Phantom: 198,000
Confessor: 202,000
The Omen Machine: 130,000
The Third Kingdom: 138,000
Severed Souls: 158,000
Warheart: 137,000

So how does one decide on their precious novel-to-be's total word count? My advice is simple: don't sweat the small stuff. The #1 rule of writing is: write first, edit last. So worry about the word count after you've finished that pesky first draft, however long or short it may turn out. A story should only be as long or short as it needs to be to introduce the main conflict, complicate it through logical though surprising twists, then resolve said conflict in a satisfying conclusion, no more and no less. Forcing extraneous words into your writing in an arrogant attempt at making it longer because you want your readers to strain their aching backs lugging your epic tome around results in unnecessary clutter and filler; ergo, needless words. And the #1 rule of editing is: omit needless words. Did you really need to describe that doorknob only needing turned for three whole pages? Of course not! Write with passion while never forgetting this precious gem of rule that connects the first two: writing is 10% writing and 90% rewriting.
Though there is an exception for Plotters over Pantsers when it comes to word counts. Choosing your desired total word count beforehand then dividing by however many chapters you plan on writing gives you a smaller goal to work toward, and smaller goals achieved each day add up to the larger victory of your finished novel over the long haul of months.
Let's say you want to write an 80,000 word sci-fi with 20 chapters because all of your favorite writers keep their novels in the same range. Great. Here's a cookie. This doesn't mean yours must be an 80,000 word novel to the exact period when you're finished or else worlds will collide and existence will end. But it does give you a smaller goal to work toward while writing each day. An 80,000 total word count divided by 20 chapters is 4,000. That 80,000 total doesn't seem so daunting a task to complete now that you've divided it up into 20 smaller 4,000 word chunks, now does it?
Divide and conquer is my ruling philosophy when tackling any task, so I start my novels by writing in 8 chunks of plot thusly:

ACT 1
1. Old World Stasis
2. New World Flux

ACT 2A
3. Things Come Together
4. False Victory

ACT 2B
5. Things Fall Apart
6. False Defeat

ACT 3
7. False Solution
8. True Resolution

I flesh out my novels-to-be through some plotting, describing each chunk with a few descriptive sentences though leaving plenty of wiggle room so that when I write I have the freedom to add in logical twists and unexpected turns. Remember: the first things that come to your mind while writing may parallel the first things that come to your reader's mind while reading, and that removes all unpredictability from your story. Plotting helps you weed out those predictable scenes beforehand and before you've spent months toiling away at your novel. The great illusion of writing is that a reader spends mere moments reading a scene that in actuality might have taken you days or weeks or even months to craft. My chapters tend to run long, averaging round 10,000 words per, and I break each of the 8 main chunks up into even smaller chunks, exampled thusly from my MASTER PLOT FORMULA:

ACT 1
1. Old World Stasis
2. Inciting Incident
3. New World Flux
4. Physical Crossing

ACT 2A
5. Things Come Together
6. Pinch Point / Betrayal Set-up
7. False Victory
8. Midpoint Twist

ACT 2B
9. Things Fall Apart
10. Punch Point / Betrayal Pay-off
11. False Defeat
12. Spiritual Crossing

ACT 3
13. False Solution
14. Separation
15. True Resolution
16. Aftermath

I then break up these smaller chunks into chapters depending on the story and characters involved . . . though if you'd like to sample those tasty details then I suggest you read my guide on how to write a novel for both Plotters and Pantsers, “Pen the Sword: the universal plot skeleton of every story ever told” for only $4.99 measly buckaroos paperback, or $2.99 digital, and FREE with Kindle Unlimited.
“But I don't know the word counts of my favorite authors' novels!” you cry? “How am I supposed to choose a total word count for my novel-to-be when Google only answers my search requests with link after link to hot beastie porn?”
Easy peasy lemon squeezy.
First, clear your web browser.
Then take your ten favorite novels and flip to their last page. 25,000 words translates into 100 standard novel pages (though, as is often the case with longer fantasy tomes, the publisher saves production money by cramming every word they can per page through smaller font and margins, so take this “formula” with a grain of salt if you're like me and your favorite authors write bricks). Note how long your favorite books are. Is the average 400 pages? That's roughly 100,000 words. 300 pages? That's 75,000 words. Math is simple, huh?
Knowing your novel's desired total word count then dividing it into smaller writing pieces doesn't just help you write but keeps you focused. It's like viewing the finish line from afar in a race, urging you forward, faster, harder, arms and legs in pumping sprint, lungs panting heaves, eyes on the prize. Now imagine I told you to run but with no set destination in mind. How far? How fast?
That's what word counts are for.
Just remember to pay attention to the finish line instead of the other runners speeding past. Comparing yourself and your work (or lack thereof) to other writers is pointless and often leads to depression because you may spend years toiling away on the daily at your ruling passion and are still unpublished while all your writer friends seem to have all the luck and have several novels published.
So what? They aren't you. You are you. Jealousy breeds contempt, and contempt breeds excuses better left by the wayside.
Losers focus on winners, winners focus on winning.
So be a winner by sitting down every day with a smaller word count goal to meet then try your best to achieve it. After a few months pass by you can hug that finished novel in all its completed glory . . . before venturing into the lonely blackhole abyss that is being “on submission.” Could be months before response. Could be years. Ugh! Tom Petty sure wasn't kidding when he said the waiting is the hardest part. I speak from experience; I have a 350,000 word fantasy whopper that's been on submission for 11 months now and counting to one of the “Big 5” publishers who shall remain nameless out of jinxing myself. But I haven't spent that time just sitting here picking my nose and checking my emails every 15 seconds for my golden ticket inside Wonka's chocolate factory. Instead I've finished writing from scratch two more novels (both over 200,000 words) and am 150,000 words deep in another.
Because writers write.
No excuses.
No days off.
Even when we're spiraling, screaming, nerves frazzled, particles torn asunder mid-swallow inside the churning blackhole abyss of being on submission.
But that latter is a topic for another time.
Until then, happy thoughts and happy writing!

Saturday, May 4, 2019

Loglines . . . or How The Professionals Do It To It


Loglines, am I right? Those pesky one-sentence summations of your entire story you use to entice publishers into buying your manuscript or wow producers into buying your screenplay, readers into reading your novel or audiences into watching your movie. But what makes a good logline, and how do you craft yours?
Loglines are a necessary evil because they prove that you, the writer, have a firm grasp on what your story is really all about at its core after everything else of lesser value and consequence is stripped away. I know it’s hard, but if you cannot summarize your entire story into one simple sentence then you, my friend, have some work to do.
A rule of thumb is that a good logline consists of three primary ingredients: 1. the Protagonist; 2. the Goal of the protagonist; and 3. the Obstacle preventing the protagonist from achieving their goal.
I could list numerous examples of logline formulas, but Google exists and I believe it’s best to lead by example. And because what will probably become the highest grossing movie in present history has just released (Avengers: Endgame) I figured why not list the loglines of all the movies in the Marvel Cinematic Universe to present date. Read them over, dismantle them, and see what makes them work (and more importantly what doesn’t).


IRON MAN (2008): After being held captive in an Afghan cave, billionaire engineer Tony Stark creates a unique weaponized suit of armor to fight evil.

THE INCREDIBLE HULK (2008): Bruce Banner, a scientist on the run from the U.S. Government, must find a cure for the monster he turns into whenever he loses his temper.

IRON MAN 2 (2010): With the world now aware of his identity as Iron Man, Tony Stark must contend with both his declining health and a vengeful mad man with ties to his father’s legacy.

CAPTAIN AMERICA: THE FIRST AVENGER (2011): Steve Rogers, a rejected military soldier, transforms into Captain America after taking a dose of a “Super-Soldier serum,” but being Captain America comes at a price as he attempts to take down a war monger and a terrorist organization.

THOR (2011): The powerful but arrogant god Thor is cast out of Asgard to live amongst humans in Midgard (Earth), where he soon becomes one of their finest defenders.

THE AVENGERS (2012): Earth’s mightiest heroes must come together and learn to fight as a team if they are going to stop the mischievous Loki and his alien army from enslaving humanity.

IRON MAN 3 (2013): When Tony Stark’s world is torn apart by a formidable terrorist called the Mandarin, he starts an odyssey of rebuilding and retribution.

THOR: THE DARK WORLD (2013): When Dr. Jane Foster gets cursed with a powerful entity known as the Aether, Thor is heralded of the cosmic event known as the Convergence and the genocidal Dark Elves.

CAPTAIN AMERICA: THE WINTER SOLDIER (2014): As Steve Rogers struggles to embrace his role in the modern world, he teams up with a fellow Avenger and S.H.I.E.L.D agent, Black Widow, to battle a new threat from history: an assassin known as the Winter Soldier.

GUARDIANS OF THE GALAXY (2014): A group of intergalactic criminals must pull together to stop a fanatical warrior with plans to purge the universe.

AVENGERS: AGE OF ULTRON (2015): When Tony Stark and Bruce Banner try to jump-start a dormant peacekeeping program called Ultron, things go horribly wrong and it’s up to Earth’s mightiest heroes to stop the villainous Ultron from enacting his terrible plan of humanity’s extinction.

ANT-MAN (2015): Armed with a super-suit with the astonishing ability to shrink in scale but increase in strength, cat burglar Scott Lang must embrace his inner hero and help his mentor, Dr. Hank Pym, plan and pull off a heist that will save the world.

CAPTAIN AMERICA: CIVIL WAR (2016): Political involvement in the Avengers’ affairs causes a rift between Captain America and Iron Man.

DOCTOR STRANGE (2016): While on a journey of physical and spiritual healing, a brilliant neurosurgeon is drawn into the world of the mystic arts to become the Sorcerer Supreme.

SPIDER-MAN: HOMECOMING (2017): Peter Parker balances his life as an ordinary high school student in Queens with his superhero alter-ego Spider-Man, and finds himself on the trail of a new menace prowling the skies of New York City.

GUARDIANS OF THE GALAXY VOLUME 2: (2017): The Guardians struggle to keep together as a team while dealing with their personal family issues, notably Star-Lord’s encounter with his father the ambitious celestial being Ego.

THOR: RAGNAROK (2017): Thor is imprisoned on the planet Sakaar and must race against time to return to Asgard and stop Ragnarök, the destruction of his world, at the hands of the powerful and ruthless villain Hela.

BLACK PANTHER (2018): T’Challa, heir to the hidden but advanced kingdom of Wakanda, must step forward to lead his people into a new future while confronting a challenger to his throne from his country’s past.

AVENGERS: INFINITY WAR (2018): The Avengers and their allies must be willing to sacrifice all in an attempt to defeat the powerful Thanos before his blitz of devastation and ruin puts an end to the universe.

ANT-MAN AND THE WASP (2018): As Scott Lang balances being both a Super Hero and a father, Hope van Dyne and Dr. Hank Pym present an urgent new mission that finds the Ant-Man fighting alongside The Wasp to uncover secrets from their past.

CAPTAIN MARVEL (2019): Carol Danvers becomes one of the universe’s most powerful heroes when Earth is caught in the middle of a galactic war between two alien races.

AVENGERS: ENDGAME (2019): After a grave course of events wipes out half of all life in the universe, the remaining Avengers assemble to take one final stand against the perpetrator: Thanos.


As an end note, some of these loglines are wonderful in their simple details while others are, well, bleh because of their vagueness. When crafting your logline, try to be as concise as possible. KEYWORD: concise. “Fighting evil” is too ambiguous a descriptor for the antagonist as well as the protagonist’s goal. My dog is “evil” every time she gnaws on one of my shoes. Some of these loglines can get away with such vagueness because they belong to billion-dollar blockbusters millions of people have watched and love. Us no-names aren’t so lucky.
Case in point: If I told you my story is about a guy who wants to kill a shark, that could describe any number of movies. But if I told you an aquaphobic sheriff must kill a giant man-eating shark to stop it from terrorizing the local swimmers then you know I’m talking about JAWS.
A boxer fights for the title? Could be a whole slew of boxing movies. But a small-time boxer who gets a once in a lifetime chance to fight the world heavyweight champ in a bout in which he strives to go the distance for his self-respect? Now we’re talking ROCKY.
A boy who fights evil? Could be anyone doing practically anything. But a spirited farm boy who joins the rebel forces to save a princess and the galaxy from the Empire’s planet-destroying Death Star? We’ve got STAR WARS: A NEW HOPE.
And let’s not forget the greatest logline in all of movie history: Transported to a surreal landscape, a young girl kills the first person she meets and then teams up with three strangers to kill again while trying to find her way back home.
You guessed it . . . THE WIZARD OF OZ.
Happy writing!

My beautiful baby daughter Jenna Androsac is gonna be 17 this March 30th! She's so pretty and so smart, I'm so proud of her!