Saturday, December 2, 2023
8 Red Flags of Writing . . . or How Not to be a Failed Writer
Saturday, November 4, 2023
The Motivation-Reaction Unit . . . or How to apply Sequential Behavior to your Characters
Saturday, October 7, 2023
Anglo-Saxon vs. Latinate Voice . . . or How to Write with Style!
Saturday, September 2, 2023
These Pretzels Are Making Me Thirsty . . . or the Easy Peasy Half-Hour Comedy Sitcom Plot Formula
Saturday, August 5, 2023
One Simple Question . . . or How to Plot your Novel in Seconds
Saturday, July 1, 2023
The Easy Peasy Conflict Formula . . . or why Good + Bad x Worse = Great fiction!
Saturday, June 3, 2023
Traditional vs. Self-Publishing . . . or How to Price your Ebooks and Paperbacks Part Two
Saturday, May 6, 2023
Magic Oracle Die . . . or the Fun Chaos Factor of Pantsing!
Saturday, April 1, 2023
Protagonist Potential . . . or Why the Dominant Character Flaw is so damn Important
A flawed protagonist's ordinary world is disrupted by an unfamiliar event associated with their dominant character flaw. They endure trials and tribulations, both positive and negative, which are connected to their dominant character flaw. They eventually arrive to decision and either overcome or surrender to their dominant character flaw. Then they are either rewarded or punished accordingly.
So how does this apply to the Acts?
Like so:
Act 1 (Inciting Incident): A flawed protagonist's ordinary world is disrupted by an unfamiliar event associated with their dominant character flaw.
Act 2A (Trials & Tribulations): They endure trials and tribulations, both positive and negative, which are connected to their dominant character flaw.
Act 2B (Dark Night of the Soul): They eventually arrive to decision and either overcome or surrender to their dominant character flaw.
Act 3 (Triumphant or Tragic Climax): Then they are either rewarded or punished accordingly.
This simple core formula works for both Plotters and Pantsers as well every genre that exists because every story is about protagonist change, whether Triumphant positive or Tragic negative, all stemming from their dominant character flaw, and once that change is triumphantly rewarded or tragically punished your story is over.
This is why you must begin the creation of your story by establishing an interesting and relatable dominant character flaw restricting the protagonist from achieving their full potential, because everything in your story relates to the protagonist eventually overcoming or surrendering to their dominant character flaw as well the ensuing reward or punishment either earns them as the story's moral lesson, providing its proof of purpose to exist.
!Bonus!: I'll retouch on this here from other lessons as a reminder: every protagonist has two antagonists (Internal, and External). Because of this, every story has two climaxes (for lack of better terms: minor, and major).
The triumphant protagonist overcomes their dominant character flaw during the minor climax at the end of Act 2, which in turn provides them the capability to defeat the External antagonist during the major climax at the end of Act 3.
The tragic protagonist surrenders to their dominant character flaw during the minor climax at the end of Act 2, which in turn condemns them to losing against the External antagonist during the major climax at the end of Act 3.
The Internal antagonist the protagonist confronts during the minor climax at the end of Act 2 is the spiritual manifestation of their dominant character flaw inhibiting their growth.
The External antagonist the protagonist confronts during the major climax at the end of Act 3 is the physical manifestation of their dominant character flaw inhibiting their change.
Saturday, March 4, 2023
The Only Trouble Is . . . or Finding Your Story's Big Question
Thursday, February 2, 2023
Rolling with the Homies . . . or the Easy Peasy Lemon Squeezy Adventure Generator!
For instance, as with horror or suspense or mystery
you might replace Kingdom with Haunted House, or Build with Stalk, or Wizard
with Detective . . . and so on.
I suggest making a list of genre-specific persons,
places, things and events (anything and everything that comes to your mind)
then arranging, rearranging, as well swapping the options from the supplied
tables until you have those that are more suited to your preferred genre of
writing.
And after that?
Have fun with your new adventure generator!
The great thing is you only need the bare minimum
of supplies: a pen, paper, and everyone has some six-sided dice lying somewhere
around the house that can provide you the easy means required.
How to use:
Roll 2d6 (two six-sided dice) for each column of
the inspiration tables in this order: Thing > Action > Thing >
Fallout.
This creates a threat or entity that wishes to act
upon another entity, and if successful then fallout occurs. For example: a
Warlord (4) wants to Corrupt (6) a Kingdom (7) which causes Slavery (11).
-THING-
2. Horde
3. Monarch
4. Warlord
5. Monster
6. Wizard
7. Kingdom
8. Cult
9. Artifact
10. Interloper
11. Deity
12. Monolith
-ACTION-
2. Destroy
3. Protect
4. Discover
5. Steal
6. Corrupt
7. Revive
8. Build
9. Dislocate
10. Empower
11. Weaken
12. Control
-FALLOUT-
2. Plague
3. Exile
4. Upheaval
5. Tyranny
6. Slaughter
7. War
8. Desecration
9. Famine
10. Summoning
11. Slavery
12. Cataclysm
*Note: I did not invent this method or these tables
by any means. Tabletop gamers have been using them or some modified version of
this system for too many years to count for a single person to claim true credit.
Again, for your own adventure generator I suggest
you tailor your inspiration tables to your specific genre of writing. Want more
of a sci-fi? Then swap in Spaceship or Aliens. Is ‘Monster’ too vague a term
for your potential horror story? Then change it to something more specific like
Vampire or Werewolf or some other imaginary beast your characters might contend
with.
You can shorten or lengthen your adventure
generator as well if you care to invest a few dollars and purchase some
specialized gaming dice, or just add or subtract another six-sided die while
adjusting your inspiration tables’ numerics and their options accordingly.
With these tables (or any modified version of them) you can generate a story adventure in seconds that is easily applied to the protagonist, the antagonist, or any other of your characters, giving them an instant purpose to act upon and a reason to be acted against.
The possibilities are limited only by your imagination!
Saturday, January 7, 2023
Titty Sprinkles . . . or How to write Erotica 101
The Most Important Plot Point . . . or Why the Key Event is so damn Important! (part four)
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